v0.9.2
More Info
Download
Windows
Linux
Dependenci
VS Code
.NET Framework 4.8
.NET 6.0 SDK (v6.0.400)
Visual C++ 2015-2022 Redistributable
Contact
Github
Mail
About
CometEditor
AssetDataBase
SetDirty(CometEngine.Resource)
CometEngine
AnchoredJoint
anchor
autoConfigureConnectedAnchor
connectedAnchor
Animation
length
loop
samples
Animator
GetBehaviour(System.Type)
GetBehaviours(System.Type)
GetBool(System.String)
GetCurrentAnimationPlaying
GetCurrentState(CometEngine.AnimatorStateInfo)
GetFloat(System.String)
GetInt(System.String)
GetParameter(System.String,CometEngine.AnimatorControllerParameter)
GetParameterID(System.String)
GetParameters
GetTrigger(System.String)
Play(System.String,System.Single)
SetBool(System.String,System.Boolean)
SetDefaultParameterValues
SetFloat(System.String,System.Single)
SetInt(System.String,System.Int32)
SetTrigger(System.String)
animatorController
applyRootMotion
ignoreAnimationEvents
keepStateOnDisable
parameterCount
speed
updateTimeMode
AnimatorControllerBase
GetAllAnimations
AnimatorControllerOverride
GetOverride(CometEngine.Animation)
GetOverrides
Remove(CometEngine.AnimatorControllerOverride)
SetOverride(CometEngine.Animation,CometEngine.Animation)
SetOverrides(CometEngine.AnimatorControllerOverrideAnimation[])
animationsAbleToOverrideCount
animationsOverriddenCount
animatorController
constructor(CometEngine.AnimatorControllerBase)
AnimatorControllerOverrideAnimation
originalAnimation
overriddenAnimation
AnimatorControllerParameter
ID
boolValue
floatValue
intValue
name
type
AnimatorStateBehaviour
AnimatorStateInfo
animation
fullName
name
normalizedTime
speed
App
LoadSettings
OpenURL(System.String)
Quit
SaveCurrentSettings
backgroundLoadingPriority
companyName
currentFrameRate
dataAssetsPath
desiredFrameRate
engineVersion
isEngineEditor
mainGamePath
onAppClosed
persistentPath
productName
productVersion
stopInBackground
vsync
AreaEffector
affectTriggers
forceAngle
forceMagnitud
forceTarget
forceVariation
useGlobalAngle
AssetIcon
AssetMenu
constructor(System.String,System.String)
Attribute
Audio
AudioMixer
GetLayouts
currentActiveLayout
defaultLayout
master
outputAudioMixerGroup
AudioMixerGroup
GetChildren
childCount
mixer
muted
outputAudioMixerGroup
pitch
useEffects
volume
AudioMixerLayout
Activate
isActive
isDefault
mixer
AudioEffect
AudioEffectCompressor
attack
gain
ratio
release
threshold
AudioEffectDistortion
level
AudioEffectEcho
delay
feedback
AudioEffectEqualizer
bandWidth
centerFrequency
AudioEffectFlange
depth
AudioEffectReverb
decayHFRatio
decayTime
density
diffusion
referenceHF
reflectionsDelay
reflectionsLevel
reverbDelay
roomRolloffFactor
AudioSample
LoadAudio
UnloadAudio
isLoaded
length
loadInBackground
preloadData
AudioSource
Pause
Play
PlayOnce(CometEngine.AudioSample)
PlaySingle(CometEngine.AudioSample,System.Single)
PlaySingleAtPosition(CometEngine.AudioSample,CometEngine.Vector3,System.Single)
PlaySingleAtPositionTracked(CometEngine.AudioSample,CometEngine.Vector3,System.Single)
PlaySingleTracked(CometEngine.AudioSample,System.Single)
Resume
Stop
audioSample
ignoreEffects
ignoreListenerEffects
isFinished
isPaused
isPlaying
loop
maxDistance
minDistance
mode
mute
outputAudioMixerGroup
pan
pitch
playOnEnable
timePosition
volume
AudioSystem
GetOutputDevices
LoadSettings
PauseAll
ResumeAll
SaveCurrentSettings
StopAll
audioSourceDefaultMaxDistance3D
audioSourceDefaultMinDistance3D
currentOutputDevice
dopplerFactor
masterVolume
rolloffScale
BaseLight
color
intensity
sortingLayers
BaseRenderer
color
flipX
flipY
sortPoint
BezierCurve
GetPositionAtCurveDistance(System.Single,System.Boolean)
GetPositionAtCurveNormalizedDistance(System.Single,System.Boolean)
curve
BezierCurveFollower
MoveAt(System.Single,CometEngine.Transform)
MoveAtNormalized(System.Single,CometEngine.Transform)
applyRotation
cubicInterpolation
curveToFollow
lookAhead
loop
positionOffset
rotationOffset
BoxCollider
size
Camera
ScreenToWorldPoint(CometEngine.Vector2)
WorldToScreenPoint(CometEngine.Vector2)
allCameras
aspectRatio
backgroundColor
camerasCount
cullingMask
depth
farPlane
nearPlane
renderTexture
size
worldSize
CapsuleCollider
direction
size
CircleCollider
radius
Collider
ClosestPoint(CometEngine.Vector2)
Distance(CometEngine.Collider)
GetContactPoints
GetOverlappedColliders
IsTouching(CometEngine.Collider)
IsTouchingAny
IsTouchingLayers(CometEngine.LayerMask)
RayCast(CometEngine.Vector2,System.Int32,System.Single)
RayCastSingle(CometEngine.RaycastHit,CometEngine.Vector2,System.Int32,System.Single)
TestPoint(CometEngine.Vector2)
bounciness
density
friction
isTrigger
material
offset
sharedMaterial
usedByEffector
worldRect
ColliderDistance
distance
isOverlapped
isValid
pointA
pointB
Collision
GetContactPoint
colliderA
colliderB
contactPointsCount
gameObject
rigidBodyA
rigidBodyB
transform
Color
a
b
black
blue
clear
cyan
g
gray
grayScale
green
grey
magenta
maxComponent
r
red
white
yellow
ColorGradient
AddAlphaMark(CometEngine.ColorGradientAlphaMark)
AddColorMark(CometEngine.ColorGradientColorMark)
GetAlphaAt(System.Single)
GetAlphaMarks
GetColorAt(System.Single)
GetColorMarks
GetFullColorAt(System.Single)
RemoveAlphaMark(System.UInt32)
RemoveColorMark(System.UInt32)
Reset
SetAlphaMark(System.UInt32,CometEngine.ColorGradientAlphaMark)
SetColorMark(System.UInt32,CometEngine.ColorGradientColorMark)
mode
ColorGradientAlphaMark
alpha
position
ColorGradientColorMark
blue
green
position
red
ColorGradientMode
BLEND
FIXED
CometObject
Copy
Create(System.Type)
Component
CompareTag(System.String)
GetComponent(System.Type)
GetComponentInChildren(System.Type)
GetComponentInParent
GetComponents(System.Type)
GetComponentsInChildren(System.Type)
GetComponentsInParent(System.Type)
SendMessage(System.String)
SendMessageDownwards(System.String)
SendMessageUpwards(System.String)
TryGetComponent(System.Type,CometEngine.Component)
enabled
gameObject
tag
transform
ContactPoint
colliderA
colliderB
enabled
normal
normalImpulse
point
rigidBodyA
rigidBodyB
tangentImpulse
Coroutine
Cursor
SetCursor(CometEngine.Texture2D,CometEngine.Vector2i)
SetSystemCursor(CometEngine.SystemCursor)
visible
Curve
AddPoint(CometEngine.Vector2,System.Int32)
CalculatePointAt(System.Single,System.Boolean)
CalculatePointAtNormalized(System.Single,System.Boolean)
ClearPoints
GetClosestPoint(CometEngine.Vector2)
GetControlPointIn(System.UInt32)
GetControlPointOut(System.UInt32)
GetPoint(System.UInt32)
RemovePoint(System.UInt32)
SetControlPointIn(System.Int32,CometEngine.Vector2)
SetControlPointOut(System.Int32,CometEngine.Vector2)
SetPoint(System.Int32,CometEngine.Vector2)
bakeInterval
bakedPoints
length
pointCount
CurveValue
GetValueAt(System.Single)
scale
CustomYieldInstruction
CanContinue
Debug
isDevelopmentBuild
DistanceJoint
autoConfigureDistance
distance
maxDistanceFixed
EdgeCollider
vertices
verticesCount
Effector
mask
useColliderMask
FixedJoint
dampingRatio
frequency
referenceAngle
FrictionJoint
maxForce
maxTorque
GameObject
AddComponent(System.Type)
CompareTag(System.String)
Detach
DetachChildren
DetachChildrenInstantly
DetachInstantly
Find(System.String)
FindGameObjectsWithTag(System.String)
FindOnlyEnabled(System.String)
FindWithTag(System.String)
GetChild(System.Int32)
GetChildRecursive(System.String)
GetComponent(System.Type)
GetComponentInChildren(System.Type)
GetComponentInParent(System.Type)
GetComponents(System.Type)
GetComponentsInChildren(System.Type)
GetComponentsInParent(System.Type)
IsChildOf(CometEngine.GameObject)
MakeImmutable
MakeMutable
SendMessage(System.String)
SendMessageDownwards(System.String)
SendMessageUpwards(System.String)
SetAsFirstSibling
SetAsFirstSiblingInstantly
SetAsLastSibling
SetAsLastSiblingInstantly
SetParentInstantly(CometEngine.GameObject)
SetSiblingIndex(System.Int32)
SetSiblingIndexInstantly(System.Int32)
TryGetComponent(System.Type,CometEngine.Component)
childrenSize
constructor
enabled
enabledInScene
isStatic
layer
parent
root
scene
siblingIndex
tag
transform
Graphics
LoadSettings
SaveCurrentSettings
antiAliasing
loadTexturesAsynchronous
useLightMaterialsByDefault
HingeJoint
jointAngle
jointSpeed
limitLowerAngle
limitUpperAngle
maxMotorForce
motorSpeed
referenceAngle
useLimits
useMotor
Input
GetAction(System.String)
GetControllerAxisValue(CometEngine.ControllerAxis,CometEngine.ControllerNumber)
GetControllerButton(CometEngine.ControllerCode)
GetControllerButtonDown(CometEngine.ControllerCode)
GetControllerButtonUp(CometEngine.ControllerCode)
GetControllerTriggerValue(CometEngine.ControllerTrigger,CometEngine.ControllerNumber)
GetControllerType(CometEngine.ControllerNumber)
GetControllersConnected
GetKey(CometEngine.KeyCode)
GetKeyDown(CometEngine.KeyCode)
GetKeyUp(CometEngine.KeyCode)
GetMouseButton(CometEngine.MouseCode)
GetMouseButtonDown(CometEngine.MouseCode)
GetMouseButtonUp(CometEngine.MouseCode)
MakeControllerRumble(System.Single,System.Single)
anyKey
anyKeyDown
anyKeyUp
anyMouseButton
anyMouseButtonDown
anyMouseButtonUp
mouseMotion
mousePosition
mouseScrollMotion
onControllerDeviceConnected
onControllerDeviceDisconnected
InputSettings
InputAction
AddBinding
GetBindings
GetValueAsFloat
GetValueAsVector2
RemoveBinding(System.Int32)
bindingsSize
enabled
isActionDone
name
onPerformed
InputBinding
AddKey
GetKeys
RemoveKey(System.Int32)
device
keysSize
type
InputGroup
AddAction(System.String)
GetActionByName(System.String)
GetActions
RemoveAction(System.String)
actionsSize
enabled
name
InputSettings
AddGroup(System.String)
GetControllerButtonName(CometEngine.ControllerCode)
GetControllerName(CometEngine.ControllerNumber)
GetGroupByName(System.String)
GetGroups
GetKeyName(CometEngine.KeyCode)
GetMouseButtonName(CometEngine.MouseCode)
Load
RemoveGroup(System.String)
Save
controllersActive
groupsSize
joystickDeadZone
triggerDeadZone
Key
GetControllerAxisKey(CometEngine.InputSettings.ControllerAxisKey)
GetControllerButtonKey(CometEngine.InputSettings.ControllerButtonKey)
GetControllerTriggerKey(CometEngine.InputSettings.ControllerTriggerKey)
GetKeyboardKey(CometEngine.InputSettings.KeyboardKey)
GetMouseButtonKey(CometEngine.InputSettings.MouseButtonKey)
GetMouseMotionKey(CometEngine.InputSettings.MouseMotionKey)
GetMouseWheelKey(CometEngine.InputSettings.MouseWheelKey)
SetControllerAxisKey(CometEngine.InputSettings.ControllerAxisKey)
SetControllerButtonKey(CometEngine.InputSettings.ControllerButtonKey)
SetControllerTriggerKey(CometEngine.InputSettings.ControllerTriggerKey)
SetKeyboardKey(CometEngine.InputSettings.KeyboardKey)
SetMouseButtonKey(CometEngine.InputSettings.MouseButtonKey)
SetMouseMotionKey(CometEngine.InputSettings.MouseMotionKey)
SetMouseWheelKey(CometEngine.InputSettings.MouseWheelKey)
keyType
Joint
GetReactionForce(System.Single)
GetReactionTorque(System.Single)
attachedRigidBody
breakForce
breakTorque
collisionActive
connectedRigidBody
reactionForce
reactionTorque
Json
JsonArray
AddObject
GetObject(System.UInt32)
GetSize
RemoveObject(System.UInt32)
SetObject(CometEngine.Json.JsonObject)
JsonData
Clear
Duplicate
Equals(System.Object)
Finalize
Free
ToPrettyString
ToString
constructor
op_Equality(CometEngine.Json.JsonData,CometEngine.Json.JsonData)
op_Inequality(CometEngine.Json.JsonData,CometEngine.Json.JsonData)
JsonDataType
JsonKey
key
JsonObject
AddArray(System.String)
AddObject(System.String)
Deserialize
FileToJson(System.String)
GetArray(System.String)
GetBool(System.String,System.Boolean)
GetBoolArray(System.String)
GetFloat(System.String,System.Single)
GetFloatArray(System.String)
GetInt(System.String,System.Int32)
GetIntArray(System.String)
GetKeys
GetObject(System.String)
GetString(System.String,System.String)
GetStringArray(System.String)
GetVector2(System.String)
GetVector3(System.String)
Has(System.String)
Serialize(System.Object)
SetArray(System.String,CometEngine.Json.JsonArray)
SetBool(System.String,System.Boolean)
SetBoolArray(System.String,System.Boolean[])
SetFloat(System.String,System.Single)
SetFloatArray(System.String,System.Single[])
SetInt(System.String,System.Int32)
SetIntArray(System.String,System.Int32[])
SetObject(System.String,CometEngine.Json.JsonObject)
SetString(System.String,System.String)
SetStringArray(System.String,System.String[])
SetVector2(System.String,CometEngine.Vector2)
SetVector3(System.String,CometEngine.Vector3)
StringToJson(System.String)
LayerMask
GetLayerName(System.Int32)
GetLayerNumber(System.String)
GetMultiMask(System.String[])
GetSingleMask(System.String)
GetSingleMaskName(System.Int32)
LayerNumberToMask(System.Int32)
maskValue
LineRenderer
AddPoint(CometEngine.Vector2)
ClearPoints
GetPoints
InsertPoint(System.UInt32,CometEngine.Vector2)
RemovePoint(System.UInt32)
SetPoint(System.UInt32,CometEngine.Vector2)
SetPoints(CometEngine.Vector2[])
colorGradient
loop
pointCount
widthCurve
Material
Clear(CometEngine.Material)
GetBoolean(System.String)
GetByName(System.String)
GetColor(System.String)
GetColorArray(System.String)
GetDouble(System.String)
GetDoubleArray(System.String)
GetFloat(System.String)
GetFloatArray(System.String)
GetInt(System.String)
GetIntArray(System.String)
GetTexture(System.String)
GetTextureArray(System.String)
GetUint(System.String)
GetUintArray(System.String)
GetVector2(System.String)
GetVector2Array(System.String)
GetVector3(System.String)
GetVector3Array(System.String)
SetBoolean(System.String,System.Boolean)
SetColor(System.String,CometEngine.Color)
SetColorArray(System.String,CometEngine.Color[])
SetDouble(System.String,System.Double)
SetDoubleArray(System.String,System.Double[])
SetFloat(System.String,System.Single)
SetFloatArray(System.String,System.Single[])
SetInt(System.String,System.Int32)
SetIntArray(System.String,System.Int32[])
SetSampler2DArray(System.String,CometEngine.Texture2D[])
SetTexture(System.String,CometEngine.Texture2D)
SetUint(System.String,System.UInt32)
SetUintArray(System.String,System.UInt32[])
SetVector2(System.String,CometEngine.Vector2)
SetVector2Array(System.String,CometEngine.Vector2[])
SetVector3(System.String,CometEngine.Vector3)
SetVector3Array(System.String,CometEngine.Vector3[])
constructor(CometEngine.ShaderDefault)
shader
Object
Destroy(CometEngine.Object)
Instantiate(CometEngine.GameObject)
ToString
instanceID
PackerCollider
GenerateShapes
creationMode
PhysicMaterial
Remove(CometEngine.PhysicMaterial)
bounciness
combineBounciness
combineFriction
constructor(System.String)
friction
Physics
ClosestPoint(CometEngine.Vector2,CometEngine.Collider)
Distance(CometEngine.Collider,CometEngine.Collider)
DoTheseLayersCollide(System.Int32,System.Int32)
GetContacts(CometEngine.Collider)
GetLayerCollisionMask(System.Int32)
IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean)
IsTouching(CometEngine.Collider,CometEngine.Collider)
IsTouchingLayers(CometEngine.Collider,System.Int32)
QueryAABB(CometEngine.Vector2,CometEngine.Vector2,System.Int32,System.Single,System.Single)
Raycast(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
RaycastAny(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
RaycastClosest(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
SetLayerCollisionMask(System.Int32,CometEngine.LayerMask)
ShouldCollide(CometEngine.Collider,CometEngine.Collider)
alwaysShowColliders
angularSleepTolerance
baumgarteScale
baumgarteTOIScale
colliderAABBColor
colliderAsleepColor
colliderAwakeColor
defaultContactOffset
gravity
linearSleepTolerance
maxAngularCorrection
maxLinearCorrection
maxRotationSpeed
maxTranslationSpeed
positionIterations
raycastHitTriggers
showColliderAABB
showColliderSleep
timeToSleep
velocityIterations
velocityThreshold
PlatformEffector
rotationOffset
surfaceArc
PointEffector
affectTriggers
forceMagnitud
forceSource
forceTarget
forceVariation
PolygonCollider
vertices
verticesCount
Quaternion
AngleAxis(System.Single,CometEngine.Vector3)
AngleBetween(CometEngine.Quaternion,CometEngine.Quaternion)
Dot(CometEngine.Quaternion)
FromEuler(System.Single,System.Single,System.Single)
Inverse
Lerp(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
LerpUnclamped(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
Normalize
RotateFromTo(CometEngine.Vector3,CometEngine.Vector3)
Set(System.Single,System.Single,System.Single,System.Single)
Slerp(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
SlerpUnclamped(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
ToAxisAngle(CometEngine.Vector3,System.Single)
angle
eulerAngles
identity
inverted
normalized
Random
RangeDouble(System.Double,System.Double)
RangeFloat(System.Single,System.Single)
RangeInt(System.Int32,System.Int32)
seed
value
RaycastHit
collider
distance
fraction
normal
point
rayOrigin
rigidbody
transform
RectTransform
anchorMax
anchorMin
anchoredPosition
bottomDistance
leftDistance
pivot
rightDistance
size
topDistance
RelativeJoint
angularOffset
autoConfigureOffset
correctionScale
linearOffset
maxForce
maxTorque
RenderTexture
Remove(CometEngine.RenderTexture)
antiAliasing
constructor(CometEngine.RenderTextureDefinition)
pivot
pixelsPerUnit
RenderTextureRenderer
renderTexture
Renderer
isVisible
material
sharedMaterial
sortingLayerIndex
sortingLayerName
sortingLayerOrder
RigidBody
ApplyAngularImpulse(System.Single)
ApplyForce(CometEngine.Vector2)
ApplyForceAtPoint(CometEngine.Vector2,CometEngine.Vector2)
ApplyLinearImpulse(CometEngine.Vector2)
ApplyLinearImpulseAtPoint(CometEngine.Vector2,CometEngine.Vector2)
ApplyTorque(System.Single)
Cast(CometEngine.Vector2,System.Int32,System.Single)
ClosestPoint(CometEngine.Vector2)
Distance(CometEngine.Collider)
GetAttachedColliders
GetContactPoints
GetLocalPoint(CometEngine.Vector2)
GetLocalVector(CometEngine.Vector2)
GetOverlappedColliders
GetVelocityFromLocalPoint(CometEngine.Vector2)
GetVelocityFromWorldPoint(CometEngine.Vector2)
GetWorldPoint(CometEngine.Vector2)
GetWorldVector(CometEngine.Vector2)
IsAwake
IsSleeping
IsTouching(CometEngine.Collider)
IsTouchingAny
IsTouchingLayers(CometEngine.LayerMask)
Sleep
TestPoint(CometEngine.Vector2)
WakeUp
angularDrag
angularVelocity
attachedColliderCount
autoMass
bodyType
collisionDetection
freezePositionX
freezePositionY
freezeRotation
gravityScale
inertia
linearDrag
localCenterOfMass
mass
material
position
rotation
sharedMaterial
simulated
velocity
worldCenterOfMass
RuntimeAssets
LoadGameObject(System.String)
LoadResource
LoadScene(System.String)
UnloadAll
UnloadGameObject(CometEngine.GameObject)
UnloadResource(CometEngine.Resource)
SceneManagement
LoadSceneMode
SINGLE_AND_CLEAR_ALL
Scene
GetRoots
SetEnable(System.Boolean)
buildIndex
isEnabled
isLoaded
isValid
name
numRootGOs
path
SceneManager
CreateScene(System.String)
GetSceneAsyncOperations
GetSceneBuildSettingsAt(System.Int32)
GetSceneByName(System.String)
GetSceneByPath(System.String)
GetSceneLoadedAt(System.Int32)
LoadScene(System.Int32,CometEngine.SceneManagement.LoadSceneMode)
LoadSceneAsync(System.String,CometEngine.SceneManagement.LoadSceneMode)
MergeScenes(CometEngine.SceneManagement.Scene,CometEngine.SceneManagement.Scene)
SetSceneActive(CometEngine.SceneManagement.Scene)
UnloadScene(System.Int32)
activeScene
scenesBuildSettingsCount
scenesLoadedCount
ScreenCapture
Capture(System.String,System.Boolean)
Shader
GetByName(System.String)
SliderJoint
angle
autoConfigureAngle
jointSpeed
jointTranslation
limitLowerTranslation
limitUpperTranslation
maxMotorForce
motorSpeed
referenceAngle
useLimits
useMotor
SpringJoint
autoConfigureDistance
dampingRatio
distance
frequency
Sprite
initialRect
pivot
pixelsPerUnit
rect
texture
SpriteAtlas
Activate
GetSprite(System.String)
GetSprites
isOverride
spriteCount
SpriteLight
sprite
SpriteRenderer
sprite
StrongReference
FreeOwnership
RequestOwnership
constructor
isOwnershipInternal
SurfaceEffector
forceScale
speed
speedVariation
useBounce
useContactForce
useFriction
TargetJoint
anchor
autoConfigureTarget
dampingRatio
frequency
maxForce
target
Texture
filterType
height
initialHeight
initialWidth
width
wrapMode
wrapModeS
wrapModeT
Texture2D
GetPixelAt(System.UInt32,System.UInt32)
GetPixels
Remove(CometEngine.Texture2D)
SetPixelAt(CometEngine.Color,System.UInt32,System.UInt32)
SetPixels(CometEngine.Color[])
arePixelsEditable
constructor(System.String,System.Boolean)
data
textureType
Texture2DData
texture
textureType
Texture2DDataNormalMap
Texture2DDataSpriteAndUI
AddSprite(System.String,CometEngine.Rect)
GetSprite(System.UInt32)
GetSprites
RemoveSprite(CometEngine.Sprite)
pixelsPerUnit
spriteCount
spriteType
TextureType
MAX
NORMAL_MAP
SPIRTE_AND_UI
Tilemaps
AnimatedTile
color
maximumSpeed
minimumSpeed
sprites
startFrame
Grid
CellPositionToWorldPosition(CometEngine.Vector2i)
RelativeCellPositionToWorldPosition(CometEngine.Vector2i,CometEngine.Transform)
RelativeWorldPositionToCellPosition(CometEngine.Vector2,CometEngine.Transform)
WorldPositonToCellPosition(CometEngine.Vector2)
cellSize
cellType
Tile
color
sprite
TilemapRenderer
ChangeTile(CometEngine.Tilemaps.TileBase,CometEngine.Tilemaps.TileBase)
ClearAllTiles
ContainsTile(CometEngine.Tilemaps.TileBase)
GetColor(CometEngine.Vector2i)
GetSprite(CometEngine.Vector2i)
GetTile(CometEngine.Vector2i)
GetUniqueTileCount
GetUniqueTileCountOf(CometEngine.Tilemaps.TileBase)
HasTile(CometEngine.Vector2i)
RefreshAllTiles
RefreshAllTilesOf(CometEngine.Tilemaps.TileBase)
RefreshTile(CometEngine.Vector2i)
SetColor(CometEngine.Vector2i,CometEngine.Color)
SetTile(CometEngine.Vector2i,CometEngine.Tilemaps.TileBase)
SetTiles(CometEngine.Vector2i[],CometEngine.Tilemaps.TileBase[])
animationFrameRate
color
grid
rect
renderingMode
sortingOrder
tileAnchor
Time
applicationTime
deltaTime
fixedDeltaTime
fixedGameTime
fixedUnscaledGameTime
framesSinceStart
gameTime
sceneTime
startFrameTime
startFrameUnscaledTime
timeScale
unscaledDeltaTime
unscaledGameTime
Transform
ObjectPositionToWorldPosition(CometEngine.Vector3)
Rotate(CometEngine.Vector3,System.Single,CometEngine.Space)
SetPositionAndRotation(CometEngine.Vector3,CometEngine.Quaternion,CometEngine.Space)
Translate(CometEngine.Vector3,CometEngine.Space)
WorldPositionToObjectPosition(CometEngine.Vector3)
eulerAngles
forward
localEulerAngles
localPosition
localRotation
localScale
position
right
rotation
scale
up
UI
AnimationTransition
animator
disabledTrigger
highlightedTrigger
normalTrigger
pressedTrigger
selectedTrigger
Button
onClick
Canvas
renderMode
renderModeType
CanvasGroup
alpha
interactable
isGroupRoot
ColorTransition
disabledColor
fadeDuration
highlightedColor
normalColor
pressedColor
selectedColor
targetImage
ConstantPixelSizeScaleMode
scaleFactor
Graphic
color
material
sharedMaterial
HorizontalAlignment
CENTER
LEFT
RIGHT
IBeginDragAction
OnBeginDrag
IDeselectAction
OnDeselected
IDragAction
OnDrag
IEndDragAction
OnEndDrag
IPointerClickAction
OnPointerClick
IPointerDownAction
OnPointerDown
IPointerEnterAction
OnPointerEnter
IPointerExitAction
OnPointerExit
IPointerUpAction
OnPointerUp
ISelectAction
OnSelected
ISubmitAction
OnSubmit
Image
overrideSprite
sprite
InputHandler
current
InputHandlerBase
SetSelected(CometEngine.UI.Selectable)
currentSelected
firstSelected
repeatDelay
repeatRate
InputHandlerMultiple
root
Navigation
flags
selectOnDown
selectOnLeft
selectOnRight
selectOnUp
NavigationFlags
NAVIGATION_AUTOMATIC
NAVIGATION_EVERYTHING
NAVIGATION_EXPLICIT
NAVIGATION_HORIZONTAL
NAVIGATION_NONE
NAVIGATION_VERTICAL
OverflowMode
OVERFLOW_
TRUNCATE
RenderMode
canvas
RenderModeType
SCREEN_SPACE
WORLD_SPACE
ScaleMode
screenSpaceRenderMode
ScaleModeType
CONSTANT_PIXEL_SIZE
SCALE_WITH_SCREEN_SIZE
ScaleWithScreenSizeScaleMode
matchWidthOrHeight
referenceResolution
screenMatchMode
ScreenMatchMode
EXPAND
SHRINK
WIDTH_OR_HEIGHT
ScreenSpace
screenSpaceRenderMode
ScreenSpaceCamera
camera
ScreenSpaceOverlay
ScreenSpaceRenderMode
scaleMode
scaleModeType
screenSpace
screenSpaceType
sortingOrder
ScreenSpaceType
CAMERA
OVERLAY
Selectable
Deselect
FindSelectableOnDown
FindSelectableOnLeft
FindSelectableOnRight
FindSelectableOnUp
Select
interactable
navigation
transition
transitionType
SelectableTransition
selectable
SelectableTransitionType
ANIMATION
COLOR
NONE
SPRITE
SpriteTransition
disabledSprite
highlightedSprite
normalSprite
pressedSprite
selectedSprite
targetImage
Text
font
fontSize
horizontalAlignment
overflowMode
text
verticalAlignment
wrapping
VerticalAlignment
BOTTOM
MIDDLE
TOP
WorldSpaceRenderMode
camera
sortingLayerIndex
sortingLayerName
sortingLayerOrder
UniqueAnimatorStateBehaviour
UniqueInstance
UniqueInstanceBase
UniqueInstances
CreateUniqueInstances
DestroyUniqueInstances
RestartUniqueInstances
Vector2
Abs
Angle(CometEngine.Vector2,CometEngine.Vector2)
Distance(CometEngine.Vector2,CometEngine.Vector2)
DistanceSqr(CometEngine.Vector2,CometEngine.Vector2)
Dot(CometEngine.Vector2,CometEngine.Vector2)
Lerp(CometEngine.Vector2,CometEngine.Vector2,System.Single)
LerpUnclamped(CometEngine.Vector2,CometEngine.Vector2,System.Single)
Max(CometEngine.Vector2,CometEngine.Vector2)
Min(CometEngine.Vector2,CometEngine.Vector2)
MoveTowards(CometEngine.Vector2,System.Single)
Normalize
Perpendicular(CometEngine.Vector2)
Scale(CometEngine.Vector2,CometEngine.Vector2)
Set(System.Single,System.Single)
down
left
length
negativeInfinity
normalized
one
positiveInfinity
right
sqrLength
up
zero
Vector2i
Abs
CeilToInt(CometEngine.Vector2)
Distance(CometEngine.Vector2i,CometEngine.Vector2i)
DistanceSqr(CometEngine.Vector2i,CometEngine.Vector2i)
FloorToInt(CometEngine.Vector2)
Max(CometEngine.Vector2i,CometEngine.Vector2i)
Min(CometEngine.Vector2i,CometEngine.Vector2i)
Perpendicular(CometEngine.Vector2i)
RoundToInt(CometEngine.Vector2)
Scale(CometEngine.Vector2i,CometEngine.Vector2i)
Set(System.Int32,System.Int32)
down
left
length
one
right
sqrLength
up
zero
Vector3
Abs
Angle(CometEngine.Vector3,CometEngine.Vector3)
Cross(CometEngine.Vector3,CometEngine.Vector3)
Distance(CometEngine.Vector3,CometEngine.Vector3)
DistanceSqr(CometEngine.Vector3,CometEngine.Vector3)
Dot(CometEngine.Vector3,CometEngine.Vector3)
Lerp(CometEngine.Vector3,CometEngine.Vector3,System.Single)
LerpUnclamped(CometEngine.Vector3,CometEngine.Vector3,System.Single)
Max(CometEngine.Vector3,CometEngine.Vector3)
Min(CometEngine.Vector3,CometEngine.Vector3)
MoveTowards(CometEngine.Vector3,System.Single)
Normalize
Project(CometEngine.Vector3,CometEngine.Vector3)
Scale(CometEngine.Vector3,CometEngine.Vector3)
Set(System.Single,System.Single,System.Single)
Slerp(CometEngine.Vector3,CometEngine.Vector3,System.Single)
SlerpUnclamped(CometEngine.Vector3,CometEngine.Vector3,System.Single)
back
down
forward
left
length
negativeInfinity
normalized
one
positiveInfinity
right
sqrLength
up
zero
Vector3i
Abs
CeilToInt(CometEngine.Vector3)
Distance(CometEngine.Vector3i,CometEngine.Vector3i)
DistanceSqr(CometEngine.Vector3i,CometEngine.Vector3i)
FloorToInt(CometEngine.Vector3)
Max(CometEngine.Vector3i,CometEngine.Vector3i)
Min(CometEngine.Vector3i,CometEngine.Vector3i)
RoundToInt(CometEngine.Vector3)
Scale(CometEngine.Vector3i,CometEngine.Vector3i)
Set(System.Int32,System.Int32,System.Int32)
back
down
forward
left
length
one
right
sqrLength
up
zero
WaitForSeconds
WaitForUnscaledSeconds
WheelJoint
GetMotorTorque(System.Single)
jointAngle
jointAngularSpeed
jointLinearSpeed
jointTranslation
maxMotorForce
motorSpeed
suspensionAngle
suspensionDampingRatio
suspensionFrequency
useMotor
Window
GetAvailableResolutions
LoadSettings
SaveCurrentSettings
SetResolution(CometEngine.Resolution)
bordered
brightness
currentResolution
fullScreenMode
height
isFocused
isMaximized
isMinimized
maximumSize
minimumSize
onWindowFocusGained
onWindowFocusLost
onWindowMaximized
onWindowMinimized
onWindowResized
onWindowRestored
resizable
width
YieldInstruction
/
CometEngine
/
GameObject
/
siblingIndex
siblingIndex
Type:
PROPERTY
Description:
The index of child