comet v0.9.2
  • More Info
    • Download
      • Windows
      • Linux
    • Dependenci
      • VS Code
      • .NET Framework 4.8
      • .NET 6.0 SDK (v6.0.400)
      • Visual C++ 2015-2022 Redistributable
    • Contact
      • Github
      • Mail
    • About
  • CometEditor
    • AssetDataBase
      • SetDirty(CometEngine.Resource)
  • CometEngine
    • AnchoredJoint
      • anchor
      • autoConfigureConnectedAnchor
      • connectedAnchor
    • Animation
      • length
      • loop
      • samples
    • Animator
      • GetBehaviour(System.Type)
      • GetBehaviours(System.Type)
      • GetBool(System.String)
      • GetCurrentAnimationPlaying
      • GetCurrentState(CometEngine.AnimatorStateInfo)
      • GetFloat(System.String)
      • GetInt(System.String)
      • GetParameter(System.String,CometEngine.AnimatorControllerParameter)
      • GetParameterID(System.String)
      • GetParameters
      • GetTrigger(System.String)
      • Play(System.String,System.Single)
      • SetBool(System.String,System.Boolean)
      • SetDefaultParameterValues
      • SetFloat(System.String,System.Single)
      • SetInt(System.String,System.Int32)
      • SetTrigger(System.String)
      • animatorController
      • applyRootMotion
      • ignoreAnimationEvents
      • keepStateOnDisable
      • parameterCount
      • speed
      • updateTimeMode
    • AnimatorControllerBase
      • GetAllAnimations
    • AnimatorControllerOverride
      • GetOverride(CometEngine.Animation)
      • GetOverrides
      • Remove(CometEngine.AnimatorControllerOverride)
      • SetOverride(CometEngine.Animation,CometEngine.Animation)
      • SetOverrides(CometEngine.AnimatorControllerOverrideAnimation[])
      • animationsAbleToOverrideCount
      • animationsOverriddenCount
      • animatorController
      • constructor(CometEngine.AnimatorControllerBase)
    • AnimatorControllerOverrideAnimation
      • originalAnimation
      • overriddenAnimation
    • AnimatorControllerParameter
      • ID
      • boolValue
      • floatValue
      • intValue
      • name
      • type
    • AnimatorStateBehaviour
    • AnimatorStateInfo
      • animation
      • fullName
      • name
      • normalizedTime
      • speed
    • App
      • LoadSettings
      • OpenURL(System.String)
      • Quit
      • SaveCurrentSettings
      • backgroundLoadingPriority
      • companyName
      • currentFrameRate
      • dataAssetsPath
      • desiredFrameRate
      • engineVersion
      • isEngineEditor
      • mainGamePath
      • onAppClosed
      • persistentPath
      • productName
      • productVersion
      • stopInBackground
      • vsync
    • AreaEffector
      • affectTriggers
      • forceAngle
      • forceMagnitud
      • forceTarget
      • forceVariation
      • useGlobalAngle
    • AssetIcon
    • AssetMenu
      • constructor(System.String,System.String)
    • Attribute
    • Audio
      • AudioMixer
        • GetLayouts
        • currentActiveLayout
        • defaultLayout
        • master
        • outputAudioMixerGroup
      • AudioMixerGroup
        • GetChildren
        • childCount
        • mixer
        • muted
        • outputAudioMixerGroup
        • pitch
        • useEffects
        • volume
      • AudioMixerLayout
        • Activate
        • isActive
        • isDefault
        • mixer
    • AudioEffect
    • AudioEffectCompressor
      • attack
      • gain
      • ratio
      • release
      • threshold
    • AudioEffectDistortion
      • level
    • AudioEffectEcho
      • delay
      • feedback
    • AudioEffectEqualizer
      • bandWidth
      • centerFrequency
    • AudioEffectFlange
      • depth
    • AudioEffectReverb
      • decayHFRatio
      • decayTime
      • density
      • diffusion
      • referenceHF
      • reflectionsDelay
      • reflectionsLevel
      • reverbDelay
      • roomRolloffFactor
    • AudioSample
      • LoadAudio
      • UnloadAudio
      • isLoaded
      • length
      • loadInBackground
      • preloadData
    • AudioSource
      • Pause
      • Play
      • PlayOnce(CometEngine.AudioSample)
      • PlaySingle(CometEngine.AudioSample,System.Single)
      • PlaySingleAtPosition(CometEngine.AudioSample,CometEngine.Vector3,System.Single)
      • PlaySingleAtPositionTracked(CometEngine.AudioSample,CometEngine.Vector3,System.Single)
      • PlaySingleTracked(CometEngine.AudioSample,System.Single)
      • Resume
      • Stop
      • audioSample
      • ignoreEffects
      • ignoreListenerEffects
      • isFinished
      • isPaused
      • isPlaying
      • loop
      • maxDistance
      • minDistance
      • mode
      • mute
      • outputAudioMixerGroup
      • pan
      • pitch
      • playOnEnable
      • timePosition
      • volume
    • AudioSystem
      • GetOutputDevices
      • LoadSettings
      • PauseAll
      • ResumeAll
      • SaveCurrentSettings
      • StopAll
      • audioSourceDefaultMaxDistance3D
      • audioSourceDefaultMinDistance3D
      • currentOutputDevice
      • dopplerFactor
      • masterVolume
      • rolloffScale
    • BaseLight
      • color
      • intensity
      • sortingLayers
    • BaseRenderer
      • color
      • flipX
      • flipY
      • sortPoint
    • BezierCurve
      • GetPositionAtCurveDistance(System.Single,System.Boolean)
      • GetPositionAtCurveNormalizedDistance(System.Single,System.Boolean)
      • curve
    • BezierCurveFollower
      • MoveAt(System.Single,CometEngine.Transform)
      • MoveAtNormalized(System.Single,CometEngine.Transform)
      • applyRotation
      • cubicInterpolation
      • curveToFollow
      • lookAhead
      • loop
      • positionOffset
      • rotationOffset
    • BoxCollider
      • size
    • Camera
      • ScreenToWorldPoint(CometEngine.Vector2)
      • WorldToScreenPoint(CometEngine.Vector2)
      • allCameras
      • aspectRatio
      • backgroundColor
      • camerasCount
      • cullingMask
      • depth
      • farPlane
      • nearPlane
      • renderTexture
      • size
      • worldSize
    • CapsuleCollider
      • direction
      • size
    • CircleCollider
      • radius
    • Collider
      • ClosestPoint(CometEngine.Vector2)
      • Distance(CometEngine.Collider)
      • GetContactPoints
      • GetOverlappedColliders
      • IsTouching(CometEngine.Collider)
      • IsTouchingAny
      • IsTouchingLayers(CometEngine.LayerMask)
      • RayCast(CometEngine.Vector2,System.Int32,System.Single)
      • RayCastSingle(CometEngine.RaycastHit,CometEngine.Vector2,System.Int32,System.Single)
      • TestPoint(CometEngine.Vector2)
      • bounciness
      • density
      • friction
      • isTrigger
      • material
      • offset
      • sharedMaterial
      • usedByEffector
      • worldRect
    • ColliderDistance
      • distance
      • isOverlapped
      • isValid
      • pointA
      • pointB
    • Collision
      • GetContactPoint
      • colliderA
      • colliderB
      • contactPointsCount
      • gameObject
      • rigidBodyA
      • rigidBodyB
      • transform
    • Color
      • a
      • b
      • black
      • blue
      • clear
      • cyan
      • g
      • gray
      • grayScale
      • green
      • grey
      • magenta
      • maxComponent
      • r
      • red
      • white
      • yellow
    • ColorGradient
      • AddAlphaMark(CometEngine.ColorGradientAlphaMark)
      • AddColorMark(CometEngine.ColorGradientColorMark)
      • GetAlphaAt(System.Single)
      • GetAlphaMarks
      • GetColorAt(System.Single)
      • GetColorMarks
      • GetFullColorAt(System.Single)
      • RemoveAlphaMark(System.UInt32)
      • RemoveColorMark(System.UInt32)
      • Reset
      • SetAlphaMark(System.UInt32,CometEngine.ColorGradientAlphaMark)
      • SetColorMark(System.UInt32,CometEngine.ColorGradientColorMark)
      • mode
    • ColorGradientAlphaMark
      • alpha
      • position
    • ColorGradientColorMark
      • blue
      • green
      • position
      • red
    • ColorGradientMode
      • BLEND
      • FIXED
    • CometObject
      • Copy
      • Create(System.Type)
    • Component
      • CompareTag(System.String)
      • GetComponent(System.Type)
      • GetComponentInChildren(System.Type)
      • GetComponentInParent
      • GetComponents(System.Type)
      • GetComponentsInChildren(System.Type)
      • GetComponentsInParent(System.Type)
      • SendMessage(System.String)
      • SendMessageDownwards(System.String)
      • SendMessageUpwards(System.String)
      • TryGetComponent(System.Type,CometEngine.Component)
      • enabled
      • gameObject
      • tag
      • transform
    • ContactPoint
      • colliderA
      • colliderB
      • enabled
      • normal
      • normalImpulse
      • point
      • rigidBodyA
      • rigidBodyB
      • tangentImpulse
    • Coroutine
    • Cursor
      • SetCursor(CometEngine.Texture2D,CometEngine.Vector2i)
      • SetSystemCursor(CometEngine.SystemCursor)
      • visible
    • Curve
      • AddPoint(CometEngine.Vector2,System.Int32)
      • CalculatePointAt(System.Single,System.Boolean)
      • CalculatePointAtNormalized(System.Single,System.Boolean)
      • ClearPoints
      • GetClosestPoint(CometEngine.Vector2)
      • GetControlPointIn(System.UInt32)
      • GetControlPointOut(System.UInt32)
      • GetPoint(System.UInt32)
      • RemovePoint(System.UInt32)
      • SetControlPointIn(System.Int32,CometEngine.Vector2)
      • SetControlPointOut(System.Int32,CometEngine.Vector2)
      • SetPoint(System.Int32,CometEngine.Vector2)
      • bakeInterval
      • bakedPoints
      • length
      • pointCount
    • CurveValue
      • GetValueAt(System.Single)
      • scale
    • CustomYieldInstruction
      • CanContinue
    • Debug
      • isDevelopmentBuild
    • DistanceJoint
      • autoConfigureDistance
      • distance
      • maxDistanceFixed
    • EdgeCollider
      • vertices
      • verticesCount
    • Effector
      • mask
      • useColliderMask
    • FixedJoint
      • dampingRatio
      • frequency
      • referenceAngle
    • FrictionJoint
      • maxForce
      • maxTorque
    • GameObject
      • AddComponent(System.Type)
      • CompareTag(System.String)
      • Detach
      • DetachChildren
      • DetachChildrenInstantly
      • DetachInstantly
      • Find(System.String)
      • FindGameObjectsWithTag(System.String)
      • FindOnlyEnabled(System.String)
      • FindWithTag(System.String)
      • GetChild(System.Int32)
      • GetChildRecursive(System.String)
      • GetComponent(System.Type)
      • GetComponentInChildren(System.Type)
      • GetComponentInParent(System.Type)
      • GetComponents(System.Type)
      • GetComponentsInChildren(System.Type)
      • GetComponentsInParent(System.Type)
      • IsChildOf(CometEngine.GameObject)
      • MakeImmutable
      • MakeMutable
      • SendMessage(System.String)
      • SendMessageDownwards(System.String)
      • SendMessageUpwards(System.String)
      • SetAsFirstSibling
      • SetAsFirstSiblingInstantly
      • SetAsLastSibling
      • SetAsLastSiblingInstantly
      • SetParentInstantly(CometEngine.GameObject)
      • SetSiblingIndex(System.Int32)
      • SetSiblingIndexInstantly(System.Int32)
      • TryGetComponent(System.Type,CometEngine.Component)
      • childrenSize
      • constructor
      • enabled
      • enabledInScene
      • isStatic
      • layer
      • parent
      • root
      • scene
      • siblingIndex
      • tag
      • transform
    • Graphics
      • LoadSettings
      • SaveCurrentSettings
      • antiAliasing
      • loadTexturesAsynchronous
      • useLightMaterialsByDefault
    • HingeJoint
      • jointAngle
      • jointSpeed
      • limitLowerAngle
      • limitUpperAngle
      • maxMotorForce
      • motorSpeed
      • referenceAngle
      • useLimits
      • useMotor
    • Input
      • GetAction(System.String)
      • GetControllerAxisValue(CometEngine.ControllerAxis,CometEngine.ControllerNumber)
      • GetControllerButton(CometEngine.ControllerCode)
      • GetControllerButtonDown(CometEngine.ControllerCode)
      • GetControllerButtonUp(CometEngine.ControllerCode)
      • GetControllerTriggerValue(CometEngine.ControllerTrigger,CometEngine.ControllerNumber)
      • GetControllerType(CometEngine.ControllerNumber)
      • GetControllersConnected
      • GetKey(CometEngine.KeyCode)
      • GetKeyDown(CometEngine.KeyCode)
      • GetKeyUp(CometEngine.KeyCode)
      • GetMouseButton(CometEngine.MouseCode)
      • GetMouseButtonDown(CometEngine.MouseCode)
      • GetMouseButtonUp(CometEngine.MouseCode)
      • MakeControllerRumble(System.Single,System.Single)
      • anyKey
      • anyKeyDown
      • anyKeyUp
      • anyMouseButton
      • anyMouseButtonDown
      • anyMouseButtonUp
      • mouseMotion
      • mousePosition
      • mouseScrollMotion
      • onControllerDeviceConnected
      • onControllerDeviceDisconnected
    • InputSettings
      • InputAction
        • AddBinding
        • GetBindings
        • GetValueAsFloat
        • GetValueAsVector2
        • RemoveBinding(System.Int32)
        • bindingsSize
        • enabled
        • isActionDone
        • name
        • onPerformed
      • InputBinding
        • AddKey
        • GetKeys
        • RemoveKey(System.Int32)
        • device
        • keysSize
        • type
      • InputGroup
        • AddAction(System.String)
        • GetActionByName(System.String)
        • GetActions
        • RemoveAction(System.String)
        • actionsSize
        • enabled
        • name
      • InputSettings
        • AddGroup(System.String)
        • GetControllerButtonName(CometEngine.ControllerCode)
        • GetControllerName(CometEngine.ControllerNumber)
        • GetGroupByName(System.String)
        • GetGroups
        • GetKeyName(CometEngine.KeyCode)
        • GetMouseButtonName(CometEngine.MouseCode)
        • Load
        • RemoveGroup(System.String)
        • Save
        • controllersActive
        • groupsSize
        • joystickDeadZone
        • triggerDeadZone
      • Key
        • GetControllerAxisKey(CometEngine.InputSettings.ControllerAxisKey)
        • GetControllerButtonKey(CometEngine.InputSettings.ControllerButtonKey)
        • GetControllerTriggerKey(CometEngine.InputSettings.ControllerTriggerKey)
        • GetKeyboardKey(CometEngine.InputSettings.KeyboardKey)
        • GetMouseButtonKey(CometEngine.InputSettings.MouseButtonKey)
        • GetMouseMotionKey(CometEngine.InputSettings.MouseMotionKey)
        • GetMouseWheelKey(CometEngine.InputSettings.MouseWheelKey)
        • SetControllerAxisKey(CometEngine.InputSettings.ControllerAxisKey)
        • SetControllerButtonKey(CometEngine.InputSettings.ControllerButtonKey)
        • SetControllerTriggerKey(CometEngine.InputSettings.ControllerTriggerKey)
        • SetKeyboardKey(CometEngine.InputSettings.KeyboardKey)
        • SetMouseButtonKey(CometEngine.InputSettings.MouseButtonKey)
        • SetMouseMotionKey(CometEngine.InputSettings.MouseMotionKey)
        • SetMouseWheelKey(CometEngine.InputSettings.MouseWheelKey)
        • keyType
    • Joint
      • GetReactionForce(System.Single)
      • GetReactionTorque(System.Single)
      • attachedRigidBody
      • breakForce
      • breakTorque
      • collisionActive
      • connectedRigidBody
      • reactionForce
      • reactionTorque
    • Json
      • JsonArray
        • AddObject
        • GetObject(System.UInt32)
        • GetSize
        • RemoveObject(System.UInt32)
        • SetObject(CometEngine.Json.JsonObject)
      • JsonData
        • Clear
        • Duplicate
        • Equals(System.Object)
        • Finalize
        • Free
        • ToPrettyString
        • ToString
        • constructor
        • op_Equality(CometEngine.Json.JsonData,CometEngine.Json.JsonData)
        • op_Inequality(CometEngine.Json.JsonData,CometEngine.Json.JsonData)
      • JsonDataType
      • JsonKey
        • key
      • JsonObject
        • AddArray(System.String)
        • AddObject(System.String)
        • Deserialize
        • FileToJson(System.String)
        • GetArray(System.String)
        • GetBool(System.String,System.Boolean)
        • GetBoolArray(System.String)
        • GetFloat(System.String,System.Single)
        • GetFloatArray(System.String)
        • GetInt(System.String,System.Int32)
        • GetIntArray(System.String)
        • GetKeys
        • GetObject(System.String)
        • GetString(System.String,System.String)
        • GetStringArray(System.String)
        • GetVector2(System.String)
        • GetVector3(System.String)
        • Has(System.String)
        • Serialize(System.Object)
        • SetArray(System.String,CometEngine.Json.JsonArray)
        • SetBool(System.String,System.Boolean)
        • SetBoolArray(System.String,System.Boolean[])
        • SetFloat(System.String,System.Single)
        • SetFloatArray(System.String,System.Single[])
        • SetInt(System.String,System.Int32)
        • SetIntArray(System.String,System.Int32[])
        • SetObject(System.String,CometEngine.Json.JsonObject)
        • SetString(System.String,System.String)
        • SetStringArray(System.String,System.String[])
        • SetVector2(System.String,CometEngine.Vector2)
        • SetVector3(System.String,CometEngine.Vector3)
        • StringToJson(System.String)
    • LayerMask
      • GetLayerName(System.Int32)
      • GetLayerNumber(System.String)
      • GetMultiMask(System.String[])
      • GetSingleMask(System.String)
      • GetSingleMaskName(System.Int32)
      • LayerNumberToMask(System.Int32)
      • maskValue
    • LineRenderer
      • AddPoint(CometEngine.Vector2)
      • ClearPoints
      • GetPoints
      • InsertPoint(System.UInt32,CometEngine.Vector2)
      • RemovePoint(System.UInt32)
      • SetPoint(System.UInt32,CometEngine.Vector2)
      • SetPoints(CometEngine.Vector2[])
      • colorGradient
      • loop
      • pointCount
      • widthCurve
    • Material
      • Clear(CometEngine.Material)
      • GetBoolean(System.String)
      • GetByName(System.String)
      • GetColor(System.String)
      • GetColorArray(System.String)
      • GetDouble(System.String)
      • GetDoubleArray(System.String)
      • GetFloat(System.String)
      • GetFloatArray(System.String)
      • GetInt(System.String)
      • GetIntArray(System.String)
      • GetTexture(System.String)
      • GetTextureArray(System.String)
      • GetUint(System.String)
      • GetUintArray(System.String)
      • GetVector2(System.String)
      • GetVector2Array(System.String)
      • GetVector3(System.String)
      • GetVector3Array(System.String)
      • SetBoolean(System.String,System.Boolean)
      • SetColor(System.String,CometEngine.Color)
      • SetColorArray(System.String,CometEngine.Color[])
      • SetDouble(System.String,System.Double)
      • SetDoubleArray(System.String,System.Double[])
      • SetFloat(System.String,System.Single)
      • SetFloatArray(System.String,System.Single[])
      • SetInt(System.String,System.Int32)
      • SetIntArray(System.String,System.Int32[])
      • SetSampler2DArray(System.String,CometEngine.Texture2D[])
      • SetTexture(System.String,CometEngine.Texture2D)
      • SetUint(System.String,System.UInt32)
      • SetUintArray(System.String,System.UInt32[])
      • SetVector2(System.String,CometEngine.Vector2)
      • SetVector2Array(System.String,CometEngine.Vector2[])
      • SetVector3(System.String,CometEngine.Vector3)
      • SetVector3Array(System.String,CometEngine.Vector3[])
      • constructor(CometEngine.ShaderDefault)
      • shader
    • Object
      • Destroy(CometEngine.Object)
      • Instantiate(CometEngine.GameObject)
      • ToString
      • instanceID
    • PackerCollider
      • GenerateShapes
      • creationMode
    • PhysicMaterial
      • Remove(CometEngine.PhysicMaterial)
      • bounciness
      • combineBounciness
      • combineFriction
      • constructor(System.String)
      • friction
    • Physics
      • ClosestPoint(CometEngine.Vector2,CometEngine.Collider)
      • Distance(CometEngine.Collider,CometEngine.Collider)
      • DoTheseLayersCollide(System.Int32,System.Int32)
      • GetContacts(CometEngine.Collider)
      • GetLayerCollisionMask(System.Int32)
      • IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean)
      • IsTouching(CometEngine.Collider,CometEngine.Collider)
      • IsTouchingLayers(CometEngine.Collider,System.Int32)
      • QueryAABB(CometEngine.Vector2,CometEngine.Vector2,System.Int32,System.Single,System.Single)
      • Raycast(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
      • RaycastAny(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
      • RaycastClosest(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
      • SetLayerCollisionMask(System.Int32,CometEngine.LayerMask)
      • ShouldCollide(CometEngine.Collider,CometEngine.Collider)
      • alwaysShowColliders
      • angularSleepTolerance
      • baumgarteScale
      • baumgarteTOIScale
      • colliderAABBColor
      • colliderAsleepColor
      • colliderAwakeColor
      • defaultContactOffset
      • gravity
      • linearSleepTolerance
      • maxAngularCorrection
      • maxLinearCorrection
      • maxRotationSpeed
      • maxTranslationSpeed
      • positionIterations
      • raycastHitTriggers
      • showColliderAABB
      • showColliderSleep
      • timeToSleep
      • velocityIterations
      • velocityThreshold
    • PlatformEffector
      • rotationOffset
      • surfaceArc
    • PointEffector
      • affectTriggers
      • forceMagnitud
      • forceSource
      • forceTarget
      • forceVariation
    • PolygonCollider
      • vertices
      • verticesCount
    • Quaternion
      • AngleAxis(System.Single,CometEngine.Vector3)
      • AngleBetween(CometEngine.Quaternion,CometEngine.Quaternion)
      • Dot(CometEngine.Quaternion)
      • FromEuler(System.Single,System.Single,System.Single)
      • Inverse
      • Lerp(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
      • LerpUnclamped(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
      • Normalize
      • RotateFromTo(CometEngine.Vector3,CometEngine.Vector3)
      • Set(System.Single,System.Single,System.Single,System.Single)
      • Slerp(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
      • SlerpUnclamped(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
      • ToAxisAngle(CometEngine.Vector3,System.Single)
      • angle
      • eulerAngles
      • identity
      • inverted
      • normalized
    • Random
      • RangeDouble(System.Double,System.Double)
      • RangeFloat(System.Single,System.Single)
      • RangeInt(System.Int32,System.Int32)
      • seed
      • value
    • RaycastHit
      • collider
      • distance
      • fraction
      • normal
      • point
      • rayOrigin
      • rigidbody
      • transform
    • RectTransform
      • anchorMax
      • anchorMin
      • anchoredPosition
      • bottomDistance
      • leftDistance
      • pivot
      • rightDistance
      • size
      • topDistance
    • RelativeJoint
      • angularOffset
      • autoConfigureOffset
      • correctionScale
      • linearOffset
      • maxForce
      • maxTorque
    • RenderTexture
      • Remove(CometEngine.RenderTexture)
      • antiAliasing
      • constructor(CometEngine.RenderTextureDefinition)
      • pivot
      • pixelsPerUnit
    • RenderTextureRenderer
      • renderTexture
    • Renderer
      • isVisible
      • material
      • sharedMaterial
      • sortingLayerIndex
      • sortingLayerName
      • sortingLayerOrder
    • RigidBody
      • ApplyAngularImpulse(System.Single)
      • ApplyForce(CometEngine.Vector2)
      • ApplyForceAtPoint(CometEngine.Vector2,CometEngine.Vector2)
      • ApplyLinearImpulse(CometEngine.Vector2)
      • ApplyLinearImpulseAtPoint(CometEngine.Vector2,CometEngine.Vector2)
      • ApplyTorque(System.Single)
      • Cast(CometEngine.Vector2,System.Int32,System.Single)
      • ClosestPoint(CometEngine.Vector2)
      • Distance(CometEngine.Collider)
      • GetAttachedColliders
      • GetContactPoints
      • GetLocalPoint(CometEngine.Vector2)
      • GetLocalVector(CometEngine.Vector2)
      • GetOverlappedColliders
      • GetVelocityFromLocalPoint(CometEngine.Vector2)
      • GetVelocityFromWorldPoint(CometEngine.Vector2)
      • GetWorldPoint(CometEngine.Vector2)
      • GetWorldVector(CometEngine.Vector2)
      • IsAwake
      • IsSleeping
      • IsTouching(CometEngine.Collider)
      • IsTouchingAny
      • IsTouchingLayers(CometEngine.LayerMask)
      • Sleep
      • TestPoint(CometEngine.Vector2)
      • WakeUp
      • angularDrag
      • angularVelocity
      • attachedColliderCount
      • autoMass
      • bodyType
      • collisionDetection
      • freezePositionX
      • freezePositionY
      • freezeRotation
      • gravityScale
      • inertia
      • linearDrag
      • localCenterOfMass
      • mass
      • material
      • position
      • rotation
      • sharedMaterial
      • simulated
      • velocity
      • worldCenterOfMass
    • RuntimeAssets
      • LoadGameObject(System.String)
      • LoadResource
      • LoadScene(System.String)
      • UnloadAll
      • UnloadGameObject(CometEngine.GameObject)
      • UnloadResource(CometEngine.Resource)
    • SceneManagement
      • LoadSceneMode
        • SINGLE_AND_CLEAR_ALL
      • Scene
        • GetRoots
        • SetEnable(System.Boolean)
        • buildIndex
        • isEnabled
        • isLoaded
        • isValid
        • name
        • numRootGOs
        • path
      • SceneManager
        • CreateScene(System.String)
        • GetSceneAsyncOperations
        • GetSceneBuildSettingsAt(System.Int32)
        • GetSceneByName(System.String)
        • GetSceneByPath(System.String)
        • GetSceneLoadedAt(System.Int32)
        • LoadScene(System.Int32,CometEngine.SceneManagement.LoadSceneMode)
        • LoadSceneAsync(System.String,CometEngine.SceneManagement.LoadSceneMode)
        • MergeScenes(CometEngine.SceneManagement.Scene,CometEngine.SceneManagement.Scene)
        • SetSceneActive(CometEngine.SceneManagement.Scene)
        • UnloadScene(System.Int32)
        • activeScene
        • scenesBuildSettingsCount
        • scenesLoadedCount
    • ScreenCapture
      • Capture(System.String,System.Boolean)
    • Shader
      • GetByName(System.String)
    • SliderJoint
      • angle
      • autoConfigureAngle
      • jointSpeed
      • jointTranslation
      • limitLowerTranslation
      • limitUpperTranslation
      • maxMotorForce
      • motorSpeed
      • referenceAngle
      • useLimits
      • useMotor
    • SpringJoint
      • autoConfigureDistance
      • dampingRatio
      • distance
      • frequency
    • Sprite
      • initialRect
      • pivot
      • pixelsPerUnit
      • rect
      • texture
    • SpriteAtlas
      • Activate
      • GetSprite(System.String)
      • GetSprites
      • isOverride
      • spriteCount
    • SpriteLight
      • sprite
    • SpriteRenderer
      • sprite
    • StrongReference
      • FreeOwnership
      • RequestOwnership
      • constructor
      • isOwnershipInternal
    • SurfaceEffector
      • forceScale
      • speed
      • speedVariation
      • useBounce
      • useContactForce
      • useFriction
    • TargetJoint
      • anchor
      • autoConfigureTarget
      • dampingRatio
      • frequency
      • maxForce
      • target
    • Texture
      • filterType
      • height
      • initialHeight
      • initialWidth
      • width
      • wrapMode
      • wrapModeS
      • wrapModeT
    • Texture2D
      • GetPixelAt(System.UInt32,System.UInt32)
      • GetPixels
      • Remove(CometEngine.Texture2D)
      • SetPixelAt(CometEngine.Color,System.UInt32,System.UInt32)
      • SetPixels(CometEngine.Color[])
      • arePixelsEditable
      • constructor(System.String,System.Boolean)
      • data
      • textureType
    • Texture2DData
      • texture
      • textureType
    • Texture2DDataNormalMap
    • Texture2DDataSpriteAndUI
      • AddSprite(System.String,CometEngine.Rect)
      • GetSprite(System.UInt32)
      • GetSprites
      • RemoveSprite(CometEngine.Sprite)
      • pixelsPerUnit
      • spriteCount
      • spriteType
    • TextureType
      • MAX
      • NORMAL_MAP
      • SPIRTE_AND_UI
    • Tilemaps
      • AnimatedTile
        • color
        • maximumSpeed
        • minimumSpeed
        • sprites
        • startFrame
      • Grid
        • CellPositionToWorldPosition(CometEngine.Vector2i)
        • RelativeCellPositionToWorldPosition(CometEngine.Vector2i,CometEngine.Transform)
        • RelativeWorldPositionToCellPosition(CometEngine.Vector2,CometEngine.Transform)
        • WorldPositonToCellPosition(CometEngine.Vector2)
        • cellSize
        • cellType
      • Tile
        • color
        • sprite
      • TilemapRenderer
        • ChangeTile(CometEngine.Tilemaps.TileBase,CometEngine.Tilemaps.TileBase)
        • ClearAllTiles
        • ContainsTile(CometEngine.Tilemaps.TileBase)
        • GetColor(CometEngine.Vector2i)
        • GetSprite(CometEngine.Vector2i)
        • GetTile(CometEngine.Vector2i)
        • GetUniqueTileCount
        • GetUniqueTileCountOf(CometEngine.Tilemaps.TileBase)
        • HasTile(CometEngine.Vector2i)
        • RefreshAllTiles
        • RefreshAllTilesOf(CometEngine.Tilemaps.TileBase)
        • RefreshTile(CometEngine.Vector2i)
        • SetColor(CometEngine.Vector2i,CometEngine.Color)
        • SetTile(CometEngine.Vector2i,CometEngine.Tilemaps.TileBase)
        • SetTiles(CometEngine.Vector2i[],CometEngine.Tilemaps.TileBase[])
        • animationFrameRate
        • color
        • grid
        • rect
        • renderingMode
        • sortingOrder
        • tileAnchor
    • Time
      • applicationTime
      • deltaTime
      • fixedDeltaTime
      • fixedGameTime
      • fixedUnscaledGameTime
      • framesSinceStart
      • gameTime
      • sceneTime
      • startFrameTime
      • startFrameUnscaledTime
      • timeScale
      • unscaledDeltaTime
      • unscaledGameTime
    • Transform
      • ObjectPositionToWorldPosition(CometEngine.Vector3)
      • Rotate(CometEngine.Vector3,System.Single,CometEngine.Space)
      • SetPositionAndRotation(CometEngine.Vector3,CometEngine.Quaternion,CometEngine.Space)
      • Translate(CometEngine.Vector3,CometEngine.Space)
      • WorldPositionToObjectPosition(CometEngine.Vector3)
      • eulerAngles
      • forward
      • localEulerAngles
      • localPosition
      • localRotation
      • localScale
      • position
      • right
      • rotation
      • scale
      • up
    • UI
      • AnimationTransition
        • animator
        • disabledTrigger
        • highlightedTrigger
        • normalTrigger
        • pressedTrigger
        • selectedTrigger
      • Button
        • onClick
      • Canvas
        • renderMode
        • renderModeType
      • CanvasGroup
        • alpha
        • interactable
        • isGroupRoot
      • ColorTransition
        • disabledColor
        • fadeDuration
        • highlightedColor
        • normalColor
        • pressedColor
        • selectedColor
        • targetImage
      • ConstantPixelSizeScaleMode
        • scaleFactor
      • Graphic
        • color
        • material
        • sharedMaterial
      • HorizontalAlignment
        • CENTER
        • LEFT
        • RIGHT
      • IBeginDragAction
        • OnBeginDrag
      • IDeselectAction
        • OnDeselected
      • IDragAction
        • OnDrag
      • IEndDragAction
        • OnEndDrag
      • IPointerClickAction
        • OnPointerClick
      • IPointerDownAction
        • OnPointerDown
      • IPointerEnterAction
        • OnPointerEnter
      • IPointerExitAction
        • OnPointerExit
      • IPointerUpAction
        • OnPointerUp
      • ISelectAction
        • OnSelected
      • ISubmitAction
        • OnSubmit
      • Image
        • overrideSprite
        • sprite
      • InputHandler
        • current
      • InputHandlerBase
        • SetSelected(CometEngine.UI.Selectable)
        • currentSelected
        • firstSelected
        • repeatDelay
        • repeatRate
      • InputHandlerMultiple
        • root
      • Navigation
        • flags
        • selectOnDown
        • selectOnLeft
        • selectOnRight
        • selectOnUp
      • NavigationFlags
        • NAVIGATION_AUTOMATIC
        • NAVIGATION_EVERYTHING
        • NAVIGATION_EXPLICIT
        • NAVIGATION_HORIZONTAL
        • NAVIGATION_NONE
        • NAVIGATION_VERTICAL
      • OverflowMode
        • OVERFLOW_
        • TRUNCATE
      • RenderMode
        • canvas
      • RenderModeType
        • SCREEN_SPACE
        • WORLD_SPACE
      • ScaleMode
        • screenSpaceRenderMode
      • ScaleModeType
        • CONSTANT_PIXEL_SIZE
        • SCALE_WITH_SCREEN_SIZE
      • ScaleWithScreenSizeScaleMode
        • matchWidthOrHeight
        • referenceResolution
        • screenMatchMode
      • ScreenMatchMode
        • EXPAND
        • SHRINK
        • WIDTH_OR_HEIGHT
      • ScreenSpace
        • screenSpaceRenderMode
      • ScreenSpaceCamera
        • camera
      • ScreenSpaceOverlay
      • ScreenSpaceRenderMode
        • scaleMode
        • scaleModeType
        • screenSpace
        • screenSpaceType
        • sortingOrder
      • ScreenSpaceType
        • CAMERA
        • OVERLAY
      • Selectable
        • Deselect
        • FindSelectableOnDown
        • FindSelectableOnLeft
        • FindSelectableOnRight
        • FindSelectableOnUp
        • Select
        • interactable
        • navigation
        • transition
        • transitionType
      • SelectableTransition
        • selectable
      • SelectableTransitionType
        • ANIMATION
        • COLOR
        • NONE
        • SPRITE
      • SpriteTransition
        • disabledSprite
        • highlightedSprite
        • normalSprite
        • pressedSprite
        • selectedSprite
        • targetImage
      • Text
        • font
        • fontSize
        • horizontalAlignment
        • overflowMode
        • text
        • verticalAlignment
        • wrapping
      • VerticalAlignment
        • BOTTOM
        • MIDDLE
        • TOP
      • WorldSpaceRenderMode
        • camera
        • sortingLayerIndex
        • sortingLayerName
        • sortingLayerOrder
    • UniqueAnimatorStateBehaviour
    • UniqueInstance
    • UniqueInstanceBase
    • UniqueInstances
      • CreateUniqueInstances
      • DestroyUniqueInstances
      • RestartUniqueInstances
    • Vector2
      • Abs
      • Angle(CometEngine.Vector2,CometEngine.Vector2)
      • Distance(CometEngine.Vector2,CometEngine.Vector2)
      • DistanceSqr(CometEngine.Vector2,CometEngine.Vector2)
      • Dot(CometEngine.Vector2,CometEngine.Vector2)
      • Lerp(CometEngine.Vector2,CometEngine.Vector2,System.Single)
      • LerpUnclamped(CometEngine.Vector2,CometEngine.Vector2,System.Single)
      • Max(CometEngine.Vector2,CometEngine.Vector2)
      • Min(CometEngine.Vector2,CometEngine.Vector2)
      • MoveTowards(CometEngine.Vector2,System.Single)
      • Normalize
      • Perpendicular(CometEngine.Vector2)
      • Scale(CometEngine.Vector2,CometEngine.Vector2)
      • Set(System.Single,System.Single)
      • down
      • left
      • length
      • negativeInfinity
      • normalized
      • one
      • positiveInfinity
      • right
      • sqrLength
      • up
      • zero
    • Vector2i
      • Abs
      • CeilToInt(CometEngine.Vector2)
      • Distance(CometEngine.Vector2i,CometEngine.Vector2i)
      • DistanceSqr(CometEngine.Vector2i,CometEngine.Vector2i)
      • FloorToInt(CometEngine.Vector2)
      • Max(CometEngine.Vector2i,CometEngine.Vector2i)
      • Min(CometEngine.Vector2i,CometEngine.Vector2i)
      • Perpendicular(CometEngine.Vector2i)
      • RoundToInt(CometEngine.Vector2)
      • Scale(CometEngine.Vector2i,CometEngine.Vector2i)
      • Set(System.Int32,System.Int32)
      • down
      • left
      • length
      • one
      • right
      • sqrLength
      • up
      • zero
    • Vector3
      • Abs
      • Angle(CometEngine.Vector3,CometEngine.Vector3)
      • Cross(CometEngine.Vector3,CometEngine.Vector3)
      • Distance(CometEngine.Vector3,CometEngine.Vector3)
      • DistanceSqr(CometEngine.Vector3,CometEngine.Vector3)
      • Dot(CometEngine.Vector3,CometEngine.Vector3)
      • Lerp(CometEngine.Vector3,CometEngine.Vector3,System.Single)
      • LerpUnclamped(CometEngine.Vector3,CometEngine.Vector3,System.Single)
      • Max(CometEngine.Vector3,CometEngine.Vector3)
      • Min(CometEngine.Vector3,CometEngine.Vector3)
      • MoveTowards(CometEngine.Vector3,System.Single)
      • Normalize
      • Project(CometEngine.Vector3,CometEngine.Vector3)
      • Scale(CometEngine.Vector3,CometEngine.Vector3)
      • Set(System.Single,System.Single,System.Single)
      • Slerp(CometEngine.Vector3,CometEngine.Vector3,System.Single)
      • SlerpUnclamped(CometEngine.Vector3,CometEngine.Vector3,System.Single)
      • back
      • down
      • forward
      • left
      • length
      • negativeInfinity
      • normalized
      • one
      • positiveInfinity
      • right
      • sqrLength
      • up
      • zero
    • Vector3i
      • Abs
      • CeilToInt(CometEngine.Vector3)
      • Distance(CometEngine.Vector3i,CometEngine.Vector3i)
      • DistanceSqr(CometEngine.Vector3i,CometEngine.Vector3i)
      • FloorToInt(CometEngine.Vector3)
      • Max(CometEngine.Vector3i,CometEngine.Vector3i)
      • Min(CometEngine.Vector3i,CometEngine.Vector3i)
      • RoundToInt(CometEngine.Vector3)
      • Scale(CometEngine.Vector3i,CometEngine.Vector3i)
      • Set(System.Int32,System.Int32,System.Int32)
      • back
      • down
      • forward
      • left
      • length
      • one
      • right
      • sqrLength
      • up
      • zero
    • WaitForSeconds
    • WaitForUnscaledSeconds
    • WheelJoint
      • GetMotorTorque(System.Single)
      • jointAngle
      • jointAngularSpeed
      • jointLinearSpeed
      • jointTranslation
      • maxMotorForce
      • motorSpeed
      • suspensionAngle
      • suspensionDampingRatio
      • suspensionFrequency
      • useMotor
    • Window
      • GetAvailableResolutions
      • LoadSettings
      • SaveCurrentSettings
      • SetResolution(CometEngine.Resolution)
      • bordered
      • brightness
      • currentResolution
      • fullScreenMode
      • height
      • isFocused
      • isMaximized
      • isMinimized
      • maximumSize
      • minimumSize
      • onWindowFocusGained
      • onWindowFocusLost
      • onWindowMaximized
      • onWindowMinimized
      • onWindowResized
      • onWindowRestored
      • resizable
      • width
    • YieldInstruction

/ CometEngine / AnimatorControllerOverrideAnimation

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