- CometEditor
- CometEngine
- AnchoredJoint
- Animation
- Animator
- GetBehaviour(System.Type)
- GetBehaviours(System.Type)
- GetBool(System.String)
- GetCurrentAnimationPlaying
- GetCurrentState(CometEngine.AnimatorStateInfo)
- GetFloat(System.String)
- GetInt(System.String)
- GetParameter(System.String,CometEngine.AnimatorControllerParameter)
- GetParameterID(System.String)
- GetParameters
- GetTrigger(System.String)
- Play(System.String,System.Single)
- SetBool(System.String,System.Boolean)
- SetDefaultParameterValues
- SetFloat(System.String,System.Single)
- SetInt(System.String,System.Int32)
- SetTrigger(System.String)
- animatorController
- applyRootMotion
- ignoreAnimationEvents
- keepStateOnDisable
- parameterCount
- speed
- updateTimeMode
- AnimatorControllerBase
- AnimatorControllerOverride
- GetOverride(CometEngine.Animation)
- GetOverrides
- Remove(CometEngine.AnimatorControllerOverride)
- SetOverride(CometEngine.Animation,CometEngine.Animation)
- SetOverrides(CometEngine.AnimatorControllerOverrideAnimation[])
- animationsAbleToOverrideCount
- animationsOverriddenCount
- animatorController
- constructor(CometEngine.AnimatorControllerBase)
- AnimatorControllerOverrideAnimation
- AnimatorControllerParameter
- AnimatorStateBehaviour
- AnimatorStateInfo
- App
- LoadSettings
- OpenURL(System.String)
- Quit
- SaveCurrentSettings
- backgroundLoadingPriority
- companyName
- currentFrameRate
- dataAssetsPath
- desiredFrameRate
- engineVersion
- isEngineEditor
- mainGamePath
- onAppClosed
- persistentPath
- productName
- productVersion
- stopInBackground
- vsync
- AreaEffector
- AssetIcon
- AssetMenu
- Attribute
- Audio
- AudioEffect
- AudioEffectCompressor
- AudioEffectDistortion
- AudioEffectEcho
- AudioEffectEqualizer
- AudioEffectFlange
- AudioEffectReverb
- decayHFRatio
- decayTime
- density
- diffusion
- referenceHF
- reflectionsDelay
- reflectionsLevel
- reverbDelay
- roomRolloffFactor
- AudioSample
- AudioSource
- Pause
- Play
- PlayOnce(CometEngine.AudioSample)
- PlaySingle(CometEngine.AudioSample,System.Single)
- PlaySingleAtPosition(CometEngine.AudioSample,CometEngine.Vector3,System.Single)
- PlaySingleAtPositionTracked(CometEngine.AudioSample,CometEngine.Vector3,System.Single)
- PlaySingleTracked(CometEngine.AudioSample,System.Single)
- Resume
- Stop
- audioSample
- ignoreEffects
- ignoreListenerEffects
- isFinished
- isPaused
- isPlaying
- loop
- maxDistance
- minDistance
- mode
- mute
- outputAudioMixerGroup
- pan
- pitch
- playOnEnable
- timePosition
- volume
- AudioSystem
- GetOutputDevices
- LoadSettings
- PauseAll
- ResumeAll
- SaveCurrentSettings
- StopAll
- audioSourceDefaultMaxDistance3D
- audioSourceDefaultMinDistance3D
- currentOutputDevice
- dopplerFactor
- masterVolume
- rolloffScale
- BaseLight
- BaseRenderer
- BezierCurve
- GetPositionAtCurveDistance(System.Single,System.Boolean)
- GetPositionAtCurveNormalizedDistance(System.Single,System.Boolean)
- curve
- BezierCurveFollower
- MoveAt(System.Single,CometEngine.Transform)
- MoveAtNormalized(System.Single,CometEngine.Transform)
- applyRotation
- cubicInterpolation
- curveToFollow
- lookAhead
- loop
- positionOffset
- rotationOffset
- BoxCollider
- Camera
- ScreenToWorldPoint(CometEngine.Vector2)
- WorldToScreenPoint(CometEngine.Vector2)
- allCameras
- aspectRatio
- backgroundColor
- camerasCount
- cullingMask
- depth
- farPlane
- nearPlane
- renderTexture
- size
- worldSize
- CapsuleCollider
- CircleCollider
- Collider
- ClosestPoint(CometEngine.Vector2)
- Distance(CometEngine.Collider)
- GetContactPoints
- GetOverlappedColliders
- IsTouching(CometEngine.Collider)
- IsTouchingAny
- IsTouchingLayers(CometEngine.LayerMask)
- RayCast(CometEngine.Vector2,System.Int32,System.Single)
- RayCastSingle(CometEngine.RaycastHit,CometEngine.Vector2,System.Int32,System.Single)
- TestPoint(CometEngine.Vector2)
- bounciness
- density
- friction
- isTrigger
- material
- offset
- sharedMaterial
- usedByEffector
- worldRect
- ColliderDistance
- Collision
- Color
- ColorGradient
- AddAlphaMark(CometEngine.ColorGradientAlphaMark)
- AddColorMark(CometEngine.ColorGradientColorMark)
- GetAlphaAt(System.Single)
- GetAlphaMarks
- GetColorAt(System.Single)
- GetColorMarks
- GetFullColorAt(System.Single)
- RemoveAlphaMark(System.UInt32)
- RemoveColorMark(System.UInt32)
- Reset
- SetAlphaMark(System.UInt32,CometEngine.ColorGradientAlphaMark)
- SetColorMark(System.UInt32,CometEngine.ColorGradientColorMark)
- mode
- ColorGradientAlphaMark
- ColorGradientColorMark
- ColorGradientMode
- CometObject
- Component
- CompareTag(System.String)
- GetComponent(System.Type)
- GetComponentInChildren(System.Type)
- GetComponentInParent
- GetComponents(System.Type)
- GetComponentsInChildren(System.Type)
- GetComponentsInParent(System.Type)
- SendMessage(System.String)
- SendMessageDownwards(System.String)
- SendMessageUpwards(System.String)
- TryGetComponent(System.Type,CometEngine.Component)
- enabled
- gameObject
- tag
- transform
- ContactPoint
- Coroutine
- Cursor
- SetCursor(CometEngine.Texture2D,CometEngine.Vector2i)
- SetSystemCursor(CometEngine.SystemCursor)
- visible
- Curve
- AddPoint(CometEngine.Vector2,System.Int32)
- CalculatePointAt(System.Single,System.Boolean)
- CalculatePointAtNormalized(System.Single,System.Boolean)
- ClearPoints
- GetClosestPoint(CometEngine.Vector2)
- GetControlPointIn(System.UInt32)
- GetControlPointOut(System.UInt32)
- GetPoint(System.UInt32)
- RemovePoint(System.UInt32)
- SetControlPointIn(System.Int32,CometEngine.Vector2)
- SetControlPointOut(System.Int32,CometEngine.Vector2)
- SetPoint(System.Int32,CometEngine.Vector2)
- bakeInterval
- bakedPoints
- length
- pointCount
- CurveValue
- CustomYieldInstruction
- Debug
- DistanceJoint
- EdgeCollider
- Effector
- FixedJoint
- FrictionJoint
- GameObject
- AddComponent(System.Type)
- CompareTag(System.String)
- Detach
- DetachChildren
- DetachChildrenInstantly
- DetachInstantly
- Find(System.String)
- FindGameObjectsWithTag(System.String)
- FindOnlyEnabled(System.String)
- FindWithTag(System.String)
- GetChild(System.Int32)
- GetChildRecursive(System.String)
- GetComponent(System.Type)
- GetComponentInChildren(System.Type)
- GetComponentInParent(System.Type)
- GetComponents(System.Type)
- GetComponentsInChildren(System.Type)
- GetComponentsInParent(System.Type)
- IsChildOf(CometEngine.GameObject)
- MakeImmutable
- MakeMutable
- SendMessage(System.String)
- SendMessageDownwards(System.String)
- SendMessageUpwards(System.String)
- SetAsFirstSibling
- SetAsFirstSiblingInstantly
- SetAsLastSibling
- SetAsLastSiblingInstantly
- SetParentInstantly(CometEngine.GameObject)
- SetSiblingIndex(System.Int32)
- SetSiblingIndexInstantly(System.Int32)
- TryGetComponent(System.Type,CometEngine.Component)
- childrenSize
- constructor
- enabled
- enabledInScene
- isStatic
- layer
- parent
- root
- scene
- siblingIndex
- tag
- transform
- Graphics
- HingeJoint
- jointAngle
- jointSpeed
- limitLowerAngle
- limitUpperAngle
- maxMotorForce
- motorSpeed
- referenceAngle
- useLimits
- useMotor
- Input
- GetAction(System.String)
- GetControllerAxisValue(CometEngine.ControllerAxis,CometEngine.ControllerNumber)
- GetControllerButton(CometEngine.ControllerCode)
- GetControllerButtonDown(CometEngine.ControllerCode)
- GetControllerButtonUp(CometEngine.ControllerCode)
- GetControllerTriggerValue(CometEngine.ControllerTrigger,CometEngine.ControllerNumber)
- GetControllerType(CometEngine.ControllerNumber)
- GetControllersConnected
- GetKey(CometEngine.KeyCode)
- GetKeyDown(CometEngine.KeyCode)
- GetKeyUp(CometEngine.KeyCode)
- GetMouseButton(CometEngine.MouseCode)
- GetMouseButtonDown(CometEngine.MouseCode)
- GetMouseButtonUp(CometEngine.MouseCode)
- MakeControllerRumble(System.Single,System.Single)
- anyKey
- anyKeyDown
- anyKeyUp
- anyMouseButton
- anyMouseButtonDown
- anyMouseButtonUp
- mouseMotion
- mousePosition
- mouseScrollMotion
- onControllerDeviceConnected
- onControllerDeviceDisconnected
- InputSettings
- InputAction
- AddBinding
- GetBindings
- GetValueAsFloat
- GetValueAsVector2
- RemoveBinding(System.Int32)
- bindingsSize
- enabled
- isActionDone
- name
- onPerformed
- InputBinding
- InputGroup
- AddAction(System.String)
- GetActionByName(System.String)
- GetActions
- RemoveAction(System.String)
- actionsSize
- enabled
- name
- InputSettings
- AddGroup(System.String)
- GetControllerButtonName(CometEngine.ControllerCode)
- GetControllerName(CometEngine.ControllerNumber)
- GetGroupByName(System.String)
- GetGroups
- GetKeyName(CometEngine.KeyCode)
- GetMouseButtonName(CometEngine.MouseCode)
- Load
- RemoveGroup(System.String)
- Save
- controllersActive
- groupsSize
- joystickDeadZone
- triggerDeadZone
- Key
- GetControllerAxisKey(CometEngine.InputSettings.ControllerAxisKey)
- GetControllerButtonKey(CometEngine.InputSettings.ControllerButtonKey)
- GetControllerTriggerKey(CometEngine.InputSettings.ControllerTriggerKey)
- GetKeyboardKey(CometEngine.InputSettings.KeyboardKey)
- GetMouseButtonKey(CometEngine.InputSettings.MouseButtonKey)
- GetMouseMotionKey(CometEngine.InputSettings.MouseMotionKey)
- GetMouseWheelKey(CometEngine.InputSettings.MouseWheelKey)
- SetControllerAxisKey(CometEngine.InputSettings.ControllerAxisKey)
- SetControllerButtonKey(CometEngine.InputSettings.ControllerButtonKey)
- SetControllerTriggerKey(CometEngine.InputSettings.ControllerTriggerKey)
- SetKeyboardKey(CometEngine.InputSettings.KeyboardKey)
- SetMouseButtonKey(CometEngine.InputSettings.MouseButtonKey)
- SetMouseMotionKey(CometEngine.InputSettings.MouseMotionKey)
- SetMouseWheelKey(CometEngine.InputSettings.MouseWheelKey)
- keyType
- Joint
- GetReactionForce(System.Single)
- GetReactionTorque(System.Single)
- attachedRigidBody
- breakForce
- breakTorque
- collisionActive
- connectedRigidBody
- reactionForce
- reactionTorque
- Json
- JsonArray
- AddObject
- GetObject(System.UInt32)
- GetSize
- RemoveObject(System.UInt32)
- SetObject(CometEngine.Json.JsonObject)
- JsonData
- Clear
- Duplicate
- Equals(System.Object)
- Finalize
- Free
- ToPrettyString
- ToString
- constructor
- op_Equality(CometEngine.Json.JsonData,CometEngine.Json.JsonData)
- op_Inequality(CometEngine.Json.JsonData,CometEngine.Json.JsonData)
- JsonDataType
- JsonKey
- JsonObject
- AddArray(System.String)
- AddObject(System.String)
- Deserialize
- FileToJson(System.String)
- GetArray(System.String)
- GetBool(System.String,System.Boolean)
- GetBoolArray(System.String)
- GetFloat(System.String,System.Single)
- GetFloatArray(System.String)
- GetInt(System.String,System.Int32)
- GetIntArray(System.String)
- GetKeys
- GetObject(System.String)
- GetString(System.String,System.String)
- GetStringArray(System.String)
- GetVector2(System.String)
- GetVector3(System.String)
- Has(System.String)
- Serialize(System.Object)
- SetArray(System.String,CometEngine.Json.JsonArray)
- SetBool(System.String,System.Boolean)
- SetBoolArray(System.String,System.Boolean[])
- SetFloat(System.String,System.Single)
- SetFloatArray(System.String,System.Single[])
- SetInt(System.String,System.Int32)
- SetIntArray(System.String,System.Int32[])
- SetObject(System.String,CometEngine.Json.JsonObject)
- SetString(System.String,System.String)
- SetStringArray(System.String,System.String[])
- SetVector2(System.String,CometEngine.Vector2)
- SetVector3(System.String,CometEngine.Vector3)
- StringToJson(System.String)
- LayerMask
- GetLayerName(System.Int32)
- GetLayerNumber(System.String)
- GetMultiMask(System.String[])
- GetSingleMask(System.String)
- GetSingleMaskName(System.Int32)
- LayerNumberToMask(System.Int32)
- maskValue
- LineRenderer
- AddPoint(CometEngine.Vector2)
- ClearPoints
- GetPoints
- InsertPoint(System.UInt32,CometEngine.Vector2)
- RemovePoint(System.UInt32)
- SetPoint(System.UInt32,CometEngine.Vector2)
- SetPoints(CometEngine.Vector2[])
- colorGradient
- loop
- pointCount
- widthCurve
- Material
- Clear(CometEngine.Material)
- GetBoolean(System.String)
- GetByName(System.String)
- GetColor(System.String)
- GetColorArray(System.String)
- GetDouble(System.String)
- GetDoubleArray(System.String)
- GetFloat(System.String)
- GetFloatArray(System.String)
- GetInt(System.String)
- GetIntArray(System.String)
- GetTexture(System.String)
- GetTextureArray(System.String)
- GetUint(System.String)
- GetUintArray(System.String)
- GetVector2(System.String)
- GetVector2Array(System.String)
- GetVector3(System.String)
- GetVector3Array(System.String)
- SetBoolean(System.String,System.Boolean)
- SetColor(System.String,CometEngine.Color)
- SetColorArray(System.String,CometEngine.Color[])
- SetDouble(System.String,System.Double)
- SetDoubleArray(System.String,System.Double[])
- SetFloat(System.String,System.Single)
- SetFloatArray(System.String,System.Single[])
- SetInt(System.String,System.Int32)
- SetIntArray(System.String,System.Int32[])
- SetSampler2DArray(System.String,CometEngine.Texture2D[])
- SetTexture(System.String,CometEngine.Texture2D)
- SetUint(System.String,System.UInt32)
- SetUintArray(System.String,System.UInt32[])
- SetVector2(System.String,CometEngine.Vector2)
- SetVector2Array(System.String,CometEngine.Vector2[])
- SetVector3(System.String,CometEngine.Vector3)
- SetVector3Array(System.String,CometEngine.Vector3[])
- constructor(CometEngine.ShaderDefault)
- shader
- Object
- PackerCollider
- PhysicMaterial
- Remove(CometEngine.PhysicMaterial)
- bounciness
- combineBounciness
- combineFriction
- constructor(System.String)
- friction
- Physics
- ClosestPoint(CometEngine.Vector2,CometEngine.Collider)
- Distance(CometEngine.Collider,CometEngine.Collider)
- DoTheseLayersCollide(System.Int32,System.Int32)
- GetContacts(CometEngine.Collider)
- GetLayerCollisionMask(System.Int32)
- IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean)
- IsTouching(CometEngine.Collider,CometEngine.Collider)
- IsTouchingLayers(CometEngine.Collider,System.Int32)
- QueryAABB(CometEngine.Vector2,CometEngine.Vector2,System.Int32,System.Single,System.Single)
- Raycast(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
- RaycastAny(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
- RaycastClosest(CometEngine.Vector2,CometEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
- SetLayerCollisionMask(System.Int32,CometEngine.LayerMask)
- ShouldCollide(CometEngine.Collider,CometEngine.Collider)
- alwaysShowColliders
- angularSleepTolerance
- baumgarteScale
- baumgarteTOIScale
- colliderAABBColor
- colliderAsleepColor
- colliderAwakeColor
- defaultContactOffset
- gravity
- linearSleepTolerance
- maxAngularCorrection
- maxLinearCorrection
- maxRotationSpeed
- maxTranslationSpeed
- positionIterations
- raycastHitTriggers
- showColliderAABB
- showColliderSleep
- timeToSleep
- velocityIterations
- velocityThreshold
- PlatformEffector
- PointEffector
- PolygonCollider
- Quaternion
- AngleAxis(System.Single,CometEngine.Vector3)
- AngleBetween(CometEngine.Quaternion,CometEngine.Quaternion)
- Dot(CometEngine.Quaternion)
- FromEuler(System.Single,System.Single,System.Single)
- Inverse
- Lerp(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
- LerpUnclamped(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
- Normalize
- RotateFromTo(CometEngine.Vector3,CometEngine.Vector3)
- Set(System.Single,System.Single,System.Single,System.Single)
- Slerp(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
- SlerpUnclamped(CometEngine.Quaternion,CometEngine.Quaternion,System.Single)
- ToAxisAngle(CometEngine.Vector3,System.Single)
- angle
- eulerAngles
- identity
- inverted
- normalized
- Random
- RangeDouble(System.Double,System.Double)
- RangeFloat(System.Single,System.Single)
- RangeInt(System.Int32,System.Int32)
- seed
- value
- RaycastHit
- RectTransform
- RelativeJoint
- RenderTexture
- Remove(CometEngine.RenderTexture)
- antiAliasing
- constructor(CometEngine.RenderTextureDefinition)
- pivot
- pixelsPerUnit
- RenderTextureRenderer
- Renderer
- RigidBody
- ApplyAngularImpulse(System.Single)
- ApplyForce(CometEngine.Vector2)
- ApplyForceAtPoint(CometEngine.Vector2,CometEngine.Vector2)
- ApplyLinearImpulse(CometEngine.Vector2)
- ApplyLinearImpulseAtPoint(CometEngine.Vector2,CometEngine.Vector2)
- ApplyTorque(System.Single)
- Cast(CometEngine.Vector2,System.Int32,System.Single)
- ClosestPoint(CometEngine.Vector2)
- Distance(CometEngine.Collider)
- GetAttachedColliders
- GetContactPoints
- GetLocalPoint(CometEngine.Vector2)
- GetLocalVector(CometEngine.Vector2)
- GetOverlappedColliders
- GetVelocityFromLocalPoint(CometEngine.Vector2)
- GetVelocityFromWorldPoint(CometEngine.Vector2)
- GetWorldPoint(CometEngine.Vector2)
- GetWorldVector(CometEngine.Vector2)
- IsAwake
- IsSleeping
- IsTouching(CometEngine.Collider)
- IsTouchingAny
- IsTouchingLayers(CometEngine.LayerMask)
- Sleep
- TestPoint(CometEngine.Vector2)
- WakeUp
- angularDrag
- angularVelocity
- attachedColliderCount
- autoMass
- bodyType
- collisionDetection
- freezePositionX
- freezePositionY
- freezeRotation
- gravityScale
- inertia
- linearDrag
- localCenterOfMass
- mass
- material
- position
- rotation
- sharedMaterial
- simulated
- velocity
- worldCenterOfMass
- RuntimeAssets
- LoadGameObject(System.String)
- LoadResource
- LoadScene(System.String)
- UnloadAll
- UnloadGameObject(CometEngine.GameObject)
- UnloadResource(CometEngine.Resource)
- SceneManagement
- LoadSceneMode
- Scene
- SceneManager
- CreateScene(System.String)
- GetSceneAsyncOperations
- GetSceneBuildSettingsAt(System.Int32)
- GetSceneByName(System.String)
- GetSceneByPath(System.String)
- GetSceneLoadedAt(System.Int32)
- LoadScene(System.Int32,CometEngine.SceneManagement.LoadSceneMode)
- LoadSceneAsync(System.String,CometEngine.SceneManagement.LoadSceneMode)
- MergeScenes(CometEngine.SceneManagement.Scene,CometEngine.SceneManagement.Scene)
- SetSceneActive(CometEngine.SceneManagement.Scene)
- UnloadScene(System.Int32)
- activeScene
- scenesBuildSettingsCount
- scenesLoadedCount
- ScreenCapture
- Shader
- SliderJoint
- angle
- autoConfigureAngle
- jointSpeed
- jointTranslation
- limitLowerTranslation
- limitUpperTranslation
- maxMotorForce
- motorSpeed
- referenceAngle
- useLimits
- useMotor
- SpringJoint
- Sprite
- SpriteAtlas
- SpriteLight
- SpriteRenderer
- StrongReference
- SurfaceEffector
- TargetJoint
- Texture
- Texture2D
- GetPixelAt(System.UInt32,System.UInt32)
- GetPixels
- Remove(CometEngine.Texture2D)
- SetPixelAt(CometEngine.Color,System.UInt32,System.UInt32)
- SetPixels(CometEngine.Color[])
- arePixelsEditable
- constructor(System.String,System.Boolean)
- data
- textureType
- Texture2DData
- Texture2DDataNormalMap
- Texture2DDataSpriteAndUI
- AddSprite(System.String,CometEngine.Rect)
- GetSprite(System.UInt32)
- GetSprites
- RemoveSprite(CometEngine.Sprite)
- pixelsPerUnit
- spriteCount
- spriteType
- TextureType
- Tilemaps
- AnimatedTile
- Grid
- CellPositionToWorldPosition(CometEngine.Vector2i)
- RelativeCellPositionToWorldPosition(CometEngine.Vector2i,CometEngine.Transform)
- RelativeWorldPositionToCellPosition(CometEngine.Vector2,CometEngine.Transform)
- WorldPositonToCellPosition(CometEngine.Vector2)
- cellSize
- cellType
- Tile
- TilemapRenderer
- ChangeTile(CometEngine.Tilemaps.TileBase,CometEngine.Tilemaps.TileBase)
- ClearAllTiles
- ContainsTile(CometEngine.Tilemaps.TileBase)
- GetColor(CometEngine.Vector2i)
- GetSprite(CometEngine.Vector2i)
- GetTile(CometEngine.Vector2i)
- GetUniqueTileCount
- GetUniqueTileCountOf(CometEngine.Tilemaps.TileBase)
- HasTile(CometEngine.Vector2i)
- RefreshAllTiles
- RefreshAllTilesOf(CometEngine.Tilemaps.TileBase)
- RefreshTile(CometEngine.Vector2i)
- SetColor(CometEngine.Vector2i,CometEngine.Color)
- SetTile(CometEngine.Vector2i,CometEngine.Tilemaps.TileBase)
- SetTiles(CometEngine.Vector2i[],CometEngine.Tilemaps.TileBase[])
- animationFrameRate
- color
- grid
- rect
- renderingMode
- sortingOrder
- tileAnchor
- Time
- applicationTime
- deltaTime
- fixedDeltaTime
- fixedGameTime
- fixedUnscaledGameTime
- framesSinceStart
- gameTime
- sceneTime
- startFrameTime
- startFrameUnscaledTime
- timeScale
- unscaledDeltaTime
- unscaledGameTime
- Transform
- ObjectPositionToWorldPosition(CometEngine.Vector3)
- Rotate(CometEngine.Vector3,System.Single,CometEngine.Space)
- SetPositionAndRotation(CometEngine.Vector3,CometEngine.Quaternion,CometEngine.Space)
- Translate(CometEngine.Vector3,CometEngine.Space)
- WorldPositionToObjectPosition(CometEngine.Vector3)
- eulerAngles
- forward
- localEulerAngles
- localPosition
- localRotation
- localScale
- position
- right
- rotation
- scale
- up
- UI
- AnimationTransition
- Button
- Canvas
- CanvasGroup
- ColorTransition
- ConstantPixelSizeScaleMode
- Graphic
- HorizontalAlignment
- IBeginDragAction Warning: Undefined variable $onePagi in /mnt/web007/c0/85/52595585/htdocs/warcoder/Clientes/comet/index.php on line 217 Warning: Attempt to read property "ret" on null in /mnt/web007/c0/85/52595585/htdocs/warcoder/Clientes/comet/index.php on line 217
- IDeselectAction
- IDragAction
- IEndDragAction
- IPointerClickAction
- IPointerDownAction
- IPointerEnterAction
- IPointerExitAction
- IPointerUpAction
- ISelectAction
- ISubmitAction
- Image
- InputHandler
- InputHandlerBase
- InputHandlerMultiple
- Navigation
- NavigationFlags
- NAVIGATION_AUTOMATIC
- NAVIGATION_EVERYTHING
- NAVIGATION_EXPLICIT
- NAVIGATION_HORIZONTAL
- NAVIGATION_NONE
- NAVIGATION_VERTICAL
- OverflowMode
- RenderMode
- RenderModeType
- ScaleMode
- ScaleModeType
- ScaleWithScreenSizeScaleMode
- ScreenMatchMode
- ScreenSpace
- ScreenSpaceCamera
- ScreenSpaceOverlay
- ScreenSpaceRenderMode
- ScreenSpaceType
- Selectable
- Deselect
- FindSelectableOnDown
- FindSelectableOnLeft
- FindSelectableOnRight
- FindSelectableOnUp
- Select
- interactable
- navigation
- transition
- transitionType
- SelectableTransition
- SelectableTransitionType
- SpriteTransition
- Text
- VerticalAlignment
- WorldSpaceRenderMode
- UniqueAnimatorStateBehaviour
- UniqueInstance
- UniqueInstanceBase
- UniqueInstances
- Vector2
- Abs
- Angle(CometEngine.Vector2,CometEngine.Vector2)
- Distance(CometEngine.Vector2,CometEngine.Vector2)
- DistanceSqr(CometEngine.Vector2,CometEngine.Vector2)
- Dot(CometEngine.Vector2,CometEngine.Vector2)
- Lerp(CometEngine.Vector2,CometEngine.Vector2,System.Single)
- LerpUnclamped(CometEngine.Vector2,CometEngine.Vector2,System.Single)
- Max(CometEngine.Vector2,CometEngine.Vector2)
- Min(CometEngine.Vector2,CometEngine.Vector2)
- MoveTowards(CometEngine.Vector2,System.Single)
- Normalize
- Perpendicular(CometEngine.Vector2)
- Scale(CometEngine.Vector2,CometEngine.Vector2)
- Set(System.Single,System.Single)
- down
- left
- length
- negativeInfinity
- normalized
- one
- positiveInfinity
- right
- sqrLength
- up
- zero
- Vector2i
- Abs
- CeilToInt(CometEngine.Vector2)
- Distance(CometEngine.Vector2i,CometEngine.Vector2i)
- DistanceSqr(CometEngine.Vector2i,CometEngine.Vector2i)
- FloorToInt(CometEngine.Vector2)
- Max(CometEngine.Vector2i,CometEngine.Vector2i)
- Min(CometEngine.Vector2i,CometEngine.Vector2i)
- Perpendicular(CometEngine.Vector2i)
- RoundToInt(CometEngine.Vector2)
- Scale(CometEngine.Vector2i,CometEngine.Vector2i)
- Set(System.Int32,System.Int32)
- down
- left
- length
- one
- right
- sqrLength
- up
- zero
- Vector3
- Abs
- Angle(CometEngine.Vector3,CometEngine.Vector3)
- Cross(CometEngine.Vector3,CometEngine.Vector3)
- Distance(CometEngine.Vector3,CometEngine.Vector3)
- DistanceSqr(CometEngine.Vector3,CometEngine.Vector3)
- Dot(CometEngine.Vector3,CometEngine.Vector3)
- Lerp(CometEngine.Vector3,CometEngine.Vector3,System.Single)
- LerpUnclamped(CometEngine.Vector3,CometEngine.Vector3,System.Single)
- Max(CometEngine.Vector3,CometEngine.Vector3)
- Min(CometEngine.Vector3,CometEngine.Vector3)
- MoveTowards(CometEngine.Vector3,System.Single)
- Normalize
- Project(CometEngine.Vector3,CometEngine.Vector3)
- Scale(CometEngine.Vector3,CometEngine.Vector3)
- Set(System.Single,System.Single,System.Single)
- Slerp(CometEngine.Vector3,CometEngine.Vector3,System.Single)
- SlerpUnclamped(CometEngine.Vector3,CometEngine.Vector3,System.Single)
- back
- down
- forward
- left
- length
- negativeInfinity
- normalized
- one
- positiveInfinity
- right
- sqrLength
- up
- zero
- Vector3i
- Abs
- CeilToInt(CometEngine.Vector3)
- Distance(CometEngine.Vector3i,CometEngine.Vector3i)
- DistanceSqr(CometEngine.Vector3i,CometEngine.Vector3i)
- FloorToInt(CometEngine.Vector3)
- Max(CometEngine.Vector3i,CometEngine.Vector3i)
- Min(CometEngine.Vector3i,CometEngine.Vector3i)
- RoundToInt(CometEngine.Vector3)
- Scale(CometEngine.Vector3i,CometEngine.Vector3i)
- Set(System.Int32,System.Int32,System.Int32)
- back
- down
- forward
- left
- length
- one
- right
- sqrLength
- up
- zero
- WaitForSeconds
- WaitForUnscaledSeconds
- WheelJoint
- GetMotorTorque(System.Single)
- jointAngle
- jointAngularSpeed
- jointLinearSpeed
- jointTranslation
- maxMotorForce
- motorSpeed
- suspensionAngle
- suspensionDampingRatio
- suspensionFrequency
- useMotor
- Window
- GetAvailableResolutions
- LoadSettings
- SaveCurrentSettings
- SetResolution(CometEngine.Resolution)
- bordered
- brightness
- currentResolution
- fullScreenMode
- height
- isFocused
- isMaximized
- isMinimized
- maximumSize
- minimumSize
- onWindowFocusGained
- onWindowFocusLost
- onWindowMaximized
- onWindowMinimized
- onWindowResized
- onWindowRestored
- resizable
- width
- YieldInstruction
/ CometEngine / UI / IDeselectAction